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    顯示項目101-125 / 161. (共7頁)
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    日期題名作者
    2013-12-01 應用以情境認知為基礎的悅趣式數位學習系統於綠色環境教育-學習環境建置與評估;Applying Situated Cognition Theory with Digital Game-based Learning Design for Green Environmental Education - Learning Environment Development and Evaluation 楊接期
    2013-05-01 閱讀研究議題四:從認知風格探討行動載具對閱讀電子期刊歷程之影響 ; The effects of mobile devices on reading electronic journals: A Cognitive Style Perspective 陳攸華; 辜玉旻
    2012-12-01 「網路科展探究系統」及「教師科展專業知識分享社群平台」之開發與整合及其對於國小科展探究教與學之成效;Scaffolding Teaching and Learning of Science Fair in Elementary School with Science Fair Inquiry System and Teacher Science Fair Knowledge Sharing Community 吳穎沺
    2012-12-01 手持模擬系統輔助科學學習: 軟體設計、應用程式開發與評估;Handheld Simulation System Assisted Mobile Science Learning: Software Design, Application Development and Evaluation 劉晨鐘
    2012-12-01 在真實情境結合雲端【拍即學】和電子書多媒體註記輔助英語學習並探討其對學習之影響;Studying Cloud-Computing Ctrl and Multimedia Annotation of E-Readers to Facilitate English Learning in Students’ Familiar Context and Its Effect to Learning Achievement 黃武元; 許榮隆
    2012-12-01 兩階層式悅趣化網路社群架構;Two-Tier Architecture of Game-Based Learning Community 陳德懷; 柯華葳
    2012-12-01 促進學科能力、本世紀關鍵能力與情意涵養的數位教室學習-以數學科為例-子計畫二:透過情意設計賦予練習新意義;Renovate Drilling via Affective Design 吳嫻
    2012-12-01 孩童的電子圖書館:閱讀環境、閱讀社群與閱讀行為(單一整合型計畫)-孩童的電子圖書館:閱讀環境、閱讀社群與閱讀行為( II );The Digital Library for Kids: Reading Environment, Reading Community and Reading Behaviors 劉晨鐘; 辜玉旻; 陳攸華; 趙伯堯; 柯華葳
    2012-12-01 科普活動:生活中的發明科學—新住民親子創意科學動手做;Science and Invention in Dily Life: Creativity-Related and Hands-On Parent-Child Science Learning Activities for New Residents 吳穎沺
    2012-12-01 國小科學教師對於社會性科學議題融入科學教學之觀點、教學實務與其專業成長;Elementary Science Teachers' Views and Teaching Practice Regarding Integrating Socio-Scientific Issues into Science Instruction, with an Investigation on Their Professional Development 吳穎沺
    2012-12-01 基於建造理論與經驗式學習之問題解決遊戲式學習: 遊戲軟體與學習活動設計;Game-Based Learning for Problem Solving Based on Constructionism and Experiential Learning: the Design of Digital Games and Learning Activities 劉晨鐘
    2012-12-01 基於問題提問及智慧型資料視覺化以提升鷹架創意思考;Scaffolding Creative Thinking through Question-Posing and Intelligent Visualization 李建心; 陳德懷
    2012-12-01 從認知風格探討科技學習工具介入之個別式數位學習環境之影響;The Effects of Cognitive Styles on Technology-Based Learning Tools 陳攸華; 陳明溥
    2012-12-01 新興科技融入國小課程之實證研究-子計畫三:結合雲端運算與擴增實境的電子書多媒體註記於國小自然科之應用與成效評;Studying Cloud-Computing Ctrl and Big6 Strategy to Facilitate Plant Learning in Campus and School District and Their Effect to Learning Achievement 黃武元; 施國琛
    2012-12-01 應用以情境認知為基礎的悅趣式數位學習系統於綠色環境教育-學習環境建置與評估;Applying Situated Cognition Theory with Digital Game-Based Learning Design for Green Environmental Education - Learning Environment Development and Evaluation 楊接期
    2012-09-01 科普活動:生活中的發明科學—新住民親子創意科學動手做;Science and Invention in Dily Life: Creativity-Related and Hands-On Parent-Child Science Learning Activities for New Residents 吳穎沺
    2012-09-01 「網路科展探究系統」及「教師科展專業知識分享社群平台」之開發與整合及其對於國小科展探究教與學之成效;Scaffolding Teaching and Learning of Science Fair in Elementary School with Science Fair Inquiry System and Teacher Science Fair Knowledge Sharing Community 吳穎沺
    2012-09-01 從認知風格探討科技學習工具介入之個別式數位學習環境之影響;The Effects of Cognitive Styles on Technology-Based Learning Tools 陳攸華; 陳明溥
    2012-09-01 新興科技融入國小課程之實證研究-子計畫三:結合雲端運算與擴增實境的電子書多媒體註記於國小自然科之應用與成效評;Studying Cloud-Computing Ctrl and Big6 Strategy to Facilitate Plant Learning in Campus and School District and Their Effect to Learning Achievement 黃武元; 施國琛
    2012-09-01 在真實情境結合雲端【拍即學】和電子書多媒體註記輔助英語學習並探討其對學習之影響;Studying Cloud-Computing Ctrl and Multimedia Annotation of E-Readers to Facilitate English Learning in Students’ Familiar Context and Its Effect to Learning Achievement 黃武元; 許榮隆
    2012-09-01 手持模擬系統輔助科學學習: 軟體設計、應用程式開發與評估;Handheld Simulation System Assisted Mobile Science Learning: Software Design, Application Development and Evaluation 劉晨鐘
    2012-09-01 基於建造理論與經驗式學習之問題解決遊戲式學習: 遊戲軟體與學習活動設計;Game-Based Learning for Problem Solving Based on Constructionism and Experiential Learning: the Design of Digital Games and Learning Activities 劉晨鐘
    2012-09-01 孩童的電子圖書館:閱讀環境、閱讀社群與閱讀行為(單一整合型計畫)-孩童的電子圖書館:閱讀環境、閱讀社群與閱讀行為( II ) 劉晨鐘; 辜玉旻; 陳攸華; 趙伯堯; 柯華葳
    2011-12-01 基於問題提問及智慧型資料視覺化以提升鷹架創意思考;Scaffolding Creative Thinking through Question-Posing and Intelligent Visualization 李建心; 陳德懷
    2011-12-01 從人因探討客製化與個人化學習環境的適用性;Investigation of the Suitability of Customized Learning and Personalized Learning: a Human Factor Perspective 陳攸華; 楊接期; 劉晨鐘

    顯示項目101-125 / 161. (共7頁)
    << < 1 2 3 4 5 6 7 > >>
    每頁顯示[10|25|50]項目

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