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    显示项目301-325 / 500. (共20页)
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    日期题名作者
    2015-08-17 「創作島」:透過自我經營遊戲機制提升學生寫作興趣與表現;Creation Island: Through Self-management Game Mechanism to Enhance Writing Interest and Writing Performance 徐啟洋; Hsu,Chi-yang
    2015-08-14 「明日夫子學院」:兩種支持教師培訓模式之分析比較;Teacher Academy: Analysis and Comparison of Two Models for Teacher’s Training 卓然; Cho,Jan
    2015-08-14 以雙人對戰縮寫遊戲幫助學生理解數學文字題題意;Developing a Battle Game for Enhancing Students’Understanding on Word Problems in Mathematics: A Case of Shortening Problems 蕭維佑; Hsiao,Wei-yu
    2015-08-14 行動化「親師方舟」App: 探索親師通訊結合教育資料探勘之潛力;Mobilized App “Parent-Teacher Ark”: Exploring the potential of teacher-family communication and educational data mining 許舜為; Syu,Shun-wei
    2015-07-30 我的書店:以遊戲方式支援閱讀後續活動;My-Bookstore: A Gaming Approach to Supporting Follow-up Activities of Reading 簡子超; Chien,Tzu-Chao
    2015-07-29 毒品經驗與遊戲先備知識對客製化與個人化遊戲式反毒宣導系統的影響;The Effects of Drug Addiction and Prior Game Knowledge on Game-Based Anti-Drug System: Customization vs. Personalization 黃昌勱; Huang,Chang-Mai
    2015-07-29 探討背景音樂和認知風格對遊戲式學習的影響;The Effects of Background Music and Cognitive Styles on Game-based Learning 徐名賢; Hsu,Ming-Hsien
    2015-07-27 英語熟練程度對於學生於Web2.0英語學習環境之學習投入與策略之影響;The impact of English Language Proficiency on Language Learning Engagement and Strategies on Web2.0 environments 王妤; Wang,Yu
    2015-07-27 數位戲劇式說故事對於語文學習投人與創造力自我效能之影響;The impact of drama-based storytelling on learning engagement and creative self-efficacy 陳韋辰; Chen,Wei-chen
    2015-07-13 數位遊戲式英語學習環境中的沉浸感影響學習成效之因素探討;Exploring the Factors that Immersion Influence Learning Effectiveness in Digital Game-Based English Learning Environment 賴冠鳳; Lai,Guan-feng
    2015-07-06 探討數位遊戲式學習和數位獎章機制對英語學習動機和學習成效之影響;The Impact of Digital Game-Based Learning and Digital Badges on English Learning Motivation and English Learning Performance 黃如妏; Huang,Ru-wen
    2015-06-29 運用行動裝置促進小學生的英語情境學習;Improving English Learning in Elementary Schools with Mobile Devices in Familiar Situation 陳淑鈴; Chen,Holly S. L.
    2015-06-12 探討多媒體註記與搜尋對於英文字彙學習成效之影響-以高職為例 紀羽軒; Chi,Yu-Hsuan
    2014-11-11 探討專家和新手對遊戲式學習進行可用性評估的觀感差異;An Investigation of the Usability of Game-based Learning: Experts vs. Novices 梅菘育; Mei,Song-Yu
    2014-08-29 支援「文字聊書」活動之系統設計與實作 ──透過「文字聊書」建立閱讀社群;Designing Text-Based Social Discussion System to Support Reading Community 林政緯; Lin,Cheng-wei
    2014-08-28 電腦支援「創造數學」平台之實作 —以解題與擬題為例;Implementation of Computer-Supported Math Creation Platform - Problem Solving and Posing as an Example 何宗駿; Ho,Tsung-chun
    2014-08-22 明日寫作平台之實踐:透過「讀促創」與「聊促修」活動提升學生寫作表現、讀者意識及自我效能;The Practice of Tomorrow′s Writing Platform: The Activity of “Reading for Creating” and “Talking for Revising” to Improve Students′ Writing Performance, Audience Awareness, and Self-efficacy 陳秉成; Chen,Bing-cheng
    2014-07-31 探討數位獎章在數位遊戲式英語學習環境下對英語學習成效與自我效能的影響;Effect of Digital Badges on English Learning Performance and Self-Efficacy in a Digital Game-Based English Learning Environment 黃東陽; Huang,Tung-Yang
    2014-07-31 數位遊戲式英語學習環境中性別差異與英語學習成就對利他行為的影響;Effects of Gender Differences and English Learning Achievement on Altruistic Behavior in a Digital Game-Based Learning Environment 王庭宏; Wang,Ting-Hung
    2014-07-29 探討認知風格如何影響使用者在行動載具下使用電子期刊;The Effects of Cognitive Styles on the Use of Electronic Journals in a Mobile Context 詹筑涵; Chan,Chu-han
    2014-07-28 Web 2.0 英語學習活動之學生心流與學習動機歷程研究;The Evolution of Flow and Learning Motivation in Web 2.0 EFL Learning Activity 王品卿; Wang,Pin-ching
    2014-07-28 融入科學閱讀之科學模擬對八年級學生科學習之影響:以浮力單元為例;Investigating the process of eighth-grade Taiwanese students′ reading scientific article enhanced by computer simulation of Physics 陳敬涵; Chen,Ching-han
    2014-07-24 Web2.0英文學習環境之學習成效及心流研究: 男女生的比較;The study of flow experience and learning performance for English learning under Web2.0 learning environment: The difference between boys and girls 李杰駿; Li,Chieh-Chun
    2014-07-22 「探究教學線上教師社群平台」之建置與評估:以知識管理理論為基礎;Development and evaluation of the “Teacher Inquiry Instruction Knowledge Management System” (TII-KMS): A knowledge management approach 郭怡君; Kuo,Yi-chun
    2014-07-21 科學閱讀平台之發展與評估;The development and evaluation of the Online Science Reading System 麥綺軒; Mai,Chi-Hsuan

    显示项目301-325 / 500. (共20页)
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    每页显示[10|25|50]项目

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