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    顯示項目11-20 / 536. (共54頁)
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    日期題名作者
    2025-07-25 結合自我解釋與適性化人工智慧系統於程式教育以增進程式能 力、運算思維、學習動機與學習策略之研究;A Study on Integrating Self-Explanation and Adaptive Artificial Intelligence System into Programming Education to Enhance Programming Skills, Computational Thinking, Learning Motivation, and Learning Strategies 林子白; Lin, Tzu-Pai
    2025-07-23 以視覺化分析技術來分析性別議題在數位學習期刊文獻之發展趨勢;Using Data Visualization to Investigate the Trends of Gender Issues in Digital Learning Journal Literature 王傑昇; Wang, Chieh-Sheng
    2025-07-23 多模態閱讀分析模型與AI個人助理的設計 與實踐:促進學生閱讀習慣與家校合作;Design and Implementation of a Multimodal Reading Analysis Model and AI Personal Assistant: Enhancing Student Reading Habits and Home–School Collaboration 蔡逸澄; Tsai, Yi-Cheng
    2025-07-23 探討有無難度分級獎章設計機制與遊戲經驗對於英語詞彙學習成效、遊戲成效、學習動機、遊戲心流以及學習觀感之影響 —以3D冒險角色扮演遊戲為例;Exploring the Effects of Difficulty Level Badge Design Mechanisms and Gaming Experience on English Vocabulary Learning Performance, In-Game Performance, Learning Motivation, Game Flow, and Learning Perception — A Case Study of a 3D Adventure Role-Playing Game 駱沛承; pony
    2025-07-23 探討遊戲化機制在Quizizz英語多益學習系統中對成人學習者的學習成效、學習動機、自我效能與心流體驗之影響;Exploring the Effects of Gamification Mechanisms on Learning Performance, Motivation, Self-Efficacy, and Flow Experience in Adult Learners Using the Quizizz TOEIC English Learning System 張凱婷; Chang, Kai-Ting
    2025-07-23 探討難度分級獎章機制與英語聽力能力對多益英語聽力學習成效、遊戲成效、學習動機、學習觀感和認知負荷之影響—以「多益英語聽力練習場」為例;Exploring the Effects of Leveled Badge Design Mechanisms and English Listening Ability on TOEIC English Listening Learning Performance, Gaming Performance, Learning Motivation, Learning Perceptions, and Cognitive Load: A Case of TOEIC English Listening Practice Arena 陳品儒; Chen, Ping-Ju
    2025-07-21 COVID-19疫情影響109學年入學國小學生 數學興趣、自信與焦慮之分析;An Analysis of the Impact of the COVID-19 Pandemic on Math Interest, Confidence, and Anxiety of Elementary School Students Enrolled in the 109th Academic Year 王銜; Wang, Xian
    2025-07-17 基於知識翻新理論之高職色彩學教學行動研究;An Action Research on Teaching Color Theory in Vocational High School Based on Knowledge Building Theory 涂惠玲; Tu, Hui-Ling
    2025-07-16 以數位說故事實踐知識翻新理論 於國小中年級社會科課程之行動研究;An Action Research on Applying Digital Storytelling to Implement Knowledge Building Theory in Middle Grades Social Studies Curriculum of Elementary School 陳嘉襄; Chen, Chia-Hsiang
    2025-07-16 基於知識翻新理論之AI素養導向程式教學對國小高年級學生AI學習及程式設計自我效能之影響;The Impact of Knowledge-Building-Oriented AI Literacy Programming Instruction on Elementary School Students’ AI Learning and Programming Self-Efficacy 官慶惠; Kuan, Ching-Hui

    顯示項目11-20 / 536. (共54頁)
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