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虛擬實境同儕輔導對提升 EFL 小學生學習表現、臨場感、學習感知及行為...
人機協作於 AI 輔助親師生溝通回饋對 EFL 學習成效之影響;The...
從先備能力的角度探討數位遊戲式學習系統中不確定性機制對學習成效、遊戲成...
整合生成式人工智慧於國小探究式STEAM棒球機器人實作活動之應用與成效...
基於知識翻新理論與經驗學習理論之多層次教師反思社群平台之開發與初步評估...
AI說書同伴的初步設計;A Preliminary Design of...
結合自我解釋與適性化人工智慧系統於程式教育以增進程式能 力、運算思維、...
結合生成式人工智慧與即時回饋之學習同伴系統以增進國小 閱讀理解、詞彙能...
探究具身化互動系統於提升英語口語能力中之輔助應用與學習成效;Explo...
基於生成式人工智慧之知識翻新學習歷程分析與自動回饋鷹架模組開發及初步評...
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顯示項目51-75 / 536. (共22頁)
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日期
題名
作者
2024-07-26
探討使用GPT的Google評論概念圖促進EFL寫作;Investigation of using Concept Map of Google Reviews with GPT for Facilitating EFL Writing
江益愷
;
Chiang, Yi-Kai
2024-07-26
探討運用語音辨識輔助結合獎章機制對日語拗音學習成效、遊戲成效、學習動機、口說焦慮及學習感知之影響-以初級日語程度學習者為例;Effects of Speech Recognition Assistance Combined with Medal Mechanism on Japanese Yōon Learning Effectiveness, Learning Motivation, Speaking Anxiety, Learning Perception - A case of learners with elementary Japanese level.
丁德慈
;
Ting, Te-Tzu
2024-07-26
結合生成式人工智慧之探究式學習同伴系統以增進研究生資料視覺化素養能力;Enhancing Graduate Students′ Data Visualization Literacy through an Inquiry-Based Learning Companion System Integrated with Generative AI
賴霈洲
;
Lai, Pei-Jhou
2024-07-25
從學習環境及性別差異的觀點探討PaGamO 線上遊戲 學習平台對國中九年級英語學習之影響;Exploring the Impact of the PaGamO Platform on Ninth-Grade Junior High School Students′ English Learning from the Perspectives of Learning Environment and Gender Differences
章雅媛
;
Chang, Ya-Yuan
2024-07-23
以想法為中心之合作科學探究學習系統之遊戲化:系統開發與初步評估;Gamification and Initial Evaluation of an Idea-centered Collaborative Inquiry Learning Platform
戴筱琪
;
Tai, Hsiao-Chi
2024-07-23
探討不同表現目標導向之學習者使用帶有不確定性遊戲機制之數位遊戲式學習系統的學習成效、遊戲成效、學習動機及學習觀感之影響-以日文擬聲擬態詞為例;Exploring the Effects of Uncertainty-Based Digital Game-Based Learning System on Learning Performance, In-Game Performance, Learning Motivation, and Learning Perception Among Learners with Different Performance Goal Orientations: A Case Study of Japanese Onomatopoeia
丘詠暄
;
Chiu, Yong-Syuan
2024-07-23
探討數位遊戲式學習情境中不確定性對於大學生日語助詞的學習成效、遊戲成效、學習動機及學習觀感之影響;Effects of Uncertainty in a Digital Game-based Learning Context: Investigating University Students′ Learning Performance, In-Game Performance, Learning Motivation and Learning Perceptions of Japanese Particles
劉俊廷
;
Liu, Chun-Ting
2024-07-23
探討數位遊戲式學習環境中隱藏訊息對於日語擬聲擬態詞的學習成效、遊戲成效、學習動機及自我效能之影響;Exploring the Effects of Hidden Information in Digital Game-Based Learning Environments on Learning Performance, In-Game Performance, Learning Motivation, and Self-Efficacy of Japanese Onomatopoeia
高小喬
;
Kao, Hsiao-Chiao
2024-07-23
結合生成式人工智慧與自然語言處理技術之合作科學探究想法收斂自動回饋鷹架開發與初步評估;Development and Preliminary Evaluation of an Automatic Feedback Scaffolding for Idea Convergence in Collaborative Scientific Inquiry: Using Generative Artificial Intelligence and Natural Language Processing Techniques
葉軒宏
;
Ye, Xuan-Hong
2024-07-23
結合生成式人工智慧與自然語言處理技術之科學探究定題自動回饋鷹架開發與初步評估;Development and Preliminary Evaluation of an Automatic Feedback Scaffolding for Generating Questions During Scientific Inquiry:Using Generative Artificial Intelligence and Natural Language Processing Technologies
蔡狄澄
;
Tsai, Ti-Cheng
2024-07-23
整合多元學習鷹架之設計思考學習系統之開發與初步評估;Development and Preliminary Evaluation of a Design Thinking Learning System with Multiple Scaffolding
嚴均恩
;
Yen, Chun-En
2024-07-23
整合多元鷹架之自我導向科學探究學習歷程檔案管理系統之開發與初步評估;Development and Preliminary Evaluation of an E-Portfolio Management System with Multiple Scaffolding for Self-Directed Scientific Inquiry Learning
洪英峯
;
Hong, Ying-Fong
2024-07-19
探討運用線上數位遊戲化學習平台並使用觀看-摘要-提問法(WSQ)學習策略促進成年人的牙線技巧學習對學習成效及學習動機的影響;The Effects of Gamification and the Watch-Summarize-Question (WSQ) Strategy on Learning Effectiveness and Learning Motivation in Adults′ Flossing Skills Using an Online Digital Gamified Learning Platform
吳明靜
;
Wu, Ming-Ching
2024-07-04
Investigating Multiple Recognitions for EFL Writing in Authentic Contexts with Contextualization, Personalization, and Socialization
阮文甲
;
Giap, Nguyen Van
2024-07-04
物聯網遊戲中的玩家社交互動與決策選擇分析;The Analysis of Social Interaction and Decision-Making in IoT-based Games
王悦綺
;
Wang, Yueh-Chi
2024-07-02
未來城市:基於永續發展目標概念之城市開發模擬系統輔助探究學習分析;Future City: Exploring the Application of Simulation System Assisted Inquiry-Based Learning on the Concept of Sustainable Development Goal
陳品蓁
;
Chen, Pin-Chen
2024-06-19
大航海高峰會遊戲中的玩家衝突策略與人 格分析;Analyzing Conflict Resolution Strategies and Personality Traits of Players in the Great Voyage Summit Game
傅彩如
;
Fu, Tsai-Ju
2024-06-19
探討成人玩家於大航海高峰會遊戲中情緒與人格的關係;Exploring the Relationship between Gaming Emotion and Personality Traits of Adult Players in the Great Voyage
李婉慈
;
Lee, Wan-Tzu
2024-06-19
探討成人玩家於議題式遊戲之行為與人格特質的關係;Exploring the Relationship between Gaming Behaviors and Personality Traits of Adult Players in Issue-based Games
郭宛婷
;
Kuo, Wan-Ting
2024-06-12
探討角色扮演遊戲中不確定性對英語口說學習成效、遊戲成效、學習動機、學習觀感及行為模式之影響;Effects of Uncertainty on English Speaking Performance, In-Game Performance, Learning Motivation, Learning Perceptions, and Behavioral Patterns in a Role-Playing Game
方姿晴
;
Fang, Tzu-Ching
2024-01-30
探討遊戲化電子測驗對學生阿拉伯語聽力技能、 動機和參與度的影響;Exploring the Effects of Gamified E-Quizzes on Students Arabic Listening Skills, Motivation and Engagement
梅妲
;
Afrizal, Meitia Chairany
2024-01-27
從認知風格探討網路遊戲式英語詞彙學習之影響;The Influences of Cognitive Styles in the Context of Online Game-based English Vocabulary Learning
王前權
;
Wang, Chien-Chuan
2024-01-26
基於知識翻新理論之國小自然領域合作探究學習平台開發與初步評估;Development and Initial Evaluation of a Collaborative Inquiry Learning Platform in the Elementary School Natural Science Domain Based on the Knowledge Building Theory
楊琇茹
;
Yang, Xiu-Ru
2024-01-26
數位互動式文字劇情冒險遊戲開發與學習者人格及歷史多元觀點分析;Digital Interactive Text Adventure Story Game Development and Analyzes of Learners′ Personality and Historical Multiple Perspectives
陳乃慈
;
Chen, Nai-Tzu
2024-01-24
The effects of integrating a synchronous out-of-class online component into the flipped classroom on EFL students’ academic performance and perceptions;The effects of integrating a synchronous out-of-class online component into the flipped classroom on EFL students’ academic performance and perceptions
Fischer, Ian Douglas
;
Fischer, Ian Douglas
顯示項目51-75 / 536. (共22頁)
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