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近3年内发表的文件: 83(17.81%)
含全文笔数: 466(100.00%)
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最后更新时间: 2024-09-11 06:01
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探討遊戲化電子測驗對學生阿拉伯語聽力技能、 動機和參與度的影響;Exp...
從認知風格探討網路遊戲式英語詞彙學習之影響;The Influence...
數位互動式文字劇情冒險遊戲開發與學習者人格及歷史多元觀點分析;Digi...
基於知識翻新理論之國小自然領域合作探究學習平台開發與初步評估;Deve...
The effects of integrating a synchr...
TTPR:設計科技強化型全肢體反應為了小學生和國中生在印尼學習英語詞彙...
探討融入不可預期獎章機制的遊戲式英語口說學習環境對不同英語焦慮程度學習...
探討不同口說先備能力者在具不確定性獎勵機制的數位遊戲式學習環境下英語口...
探討數位遊戲式學習環境中不同表現目標與不同學習求助情境對大學生英文翻譯...
遊戲化自我調節方法促進護理學生利奧波德技能表現的成效;The Effe...
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显示项目251-300 / 466. (共10页)
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题名
作者
2016-07-26
「數學解說員」之系統設計與實作──以解釋數學解題活動促進學生數學理解能力;The Design and Practice of “Math Narrator” System : To improve students’ comprehension ability by implementing explaining mathematical problem-solving activity
謝蕙如
;
Hsieh,Hui-Ju
2016-07-26
支援科學專題學習 之線上學習平台開發與評估;Development and assessment of project-based learning for online learning platform
蔡宛庭
;
Tsai,Wan-Ting
2016-07-26
科學探究學習系統之開發與評估;Development and evaluation of the ” Scientific inquiry learning system”
林宛柔
;
Lin,Wan-Jou
2016-07-26
從人因與互動行為模式的觀點探討數位遊戲式學習輔助能源知識;Digital Game-Supported Learning for Energy Knowledge: A Human Factor and Interactive Behavioral Pattern Approach
林逸農
;
Lin,Yi-Lung
2016-07-26
探討在真實情境中幾何量測學習對幾何學習成效、幾何估算能力、空間能力與van Hiele幾何思考的影響;Investigation of the effects of measuring authentic contexts to geometry learning achievement, geometry estimation ability, spatial ability and van Hiele levels
張筠媛
;
JHANG,Yun-Yuan
2016-07-26
線上合作共同備課平台:開發與評估;Development and evaluation of the “Collaborative Workspace for Learning Activity Design”
陳志坪
;
Chen,Chih-Ping
2016-07-26
歷史影音學習平台之開發與評估;Development and Evaluation of Video-based Learning Platform for History Learning
劉倍如
;
Liu,Pei-Ju
2016-07-25
合作表現自互評對於Web 2.0活動投入之影響;The impact of peer and self assessment of peer collaboration in Web 2.0 learning activities
詹中豪
;
Chan,Chung-Hao
2016-07-25
個人電腦模擬及合作電腦模擬對於合作科學問題解決之影響;The Effects of Individual Computer Simulation and Collaborative Computer Simulation on Collaborative Science Problem Solving
邱秉誠
;
Chiu,Bing-Cheng
2016-07-25
從認知風格的角度探討提示對學習英文片語與文法的影響;The Effects of Hints on Learning of English Phrases and English Grammar: A Cognitive Style Approach
葉家齊
;
Yeh,Chia-Chi
2016-07-25
設計線上閱讀社群激勵機制以提升學生的參與互動;Designing incentive mechanisms to improve students′ participation and interaction in online reading community
陳映儒
;
Chen,Ying-Ju
2016-07-25
導入網路學習社群於英語學習:社會網路、學習投入與動機之研究;An Analysis of Social Network, Learning Engagement and Motivation in a Networked Learning Community for EFL
陳宥齊
;
Chen,Yu-Chi
2016-01-26
先備知識對註記式多媒體電子書的影響研究:從個別環境到分享環境;The Influences of Prior Knowledge on the Use of an Annotatable Multimedia E-reader: From an Individual Environment to a Sharing Environment
劉奕帆
;
Liu,Yi-Fan
2015-12-14
以多媒體科技和數位遊戲為小小人兒及患者家屬發展線上生活百科;Developing an online encyclopedia for little people and their family with multimedia technologies and digital games
游博仁
;
Yu,Po-ren
2015-08-24
探討大型多人線上角色扮演遊戲下註釋與頻率對非刻意字彙習得成效之影響;Effects of Gloss and Frequency on Effectiveness of Incidental Vocabulary Acquisition in an MMORPG
吳旻杰
;
Wu,Min-chieh
2015-08-24
線上文字聊書: 以書本為基礎建立閱讀社群;Exploring the Effects of Social Incentive Mechanisms in a Text-Based Reading Discussion System
李棋芳
;
Li,Chi-Fang
2015-08-17
「創作島」:透過自我經營遊戲機制提升學生寫作興趣與表現;Creation Island: Through Self-management Game Mechanism to Enhance Writing Interest and Writing Performance
徐啟洋
;
Hsu,Chi-yang
2015-08-14
「明日夫子學院」:兩種支持教師培訓模式之分析比較;Teacher Academy: Analysis and Comparison of Two Models for Teacher’s Training
卓然
;
Cho,Jan
2015-08-14
以雙人對戰縮寫遊戲幫助學生理解數學文字題題意;Developing a Battle Game for Enhancing Students’Understanding on Word Problems in Mathematics: A Case of Shortening Problems
蕭維佑
;
Hsiao,Wei-yu
2015-08-14
行動化「親師方舟」App: 探索親師通訊結合教育資料探勘之潛力;Mobilized App “Parent-Teacher Ark”: Exploring the potential of teacher-family communication and educational data mining
許舜為
;
Syu,Shun-wei
2015-07-30
我的書店:以遊戲方式支援閱讀後續活動;My-Bookstore: A Gaming Approach to Supporting Follow-up Activities of Reading
簡子超
;
Chien,Tzu-Chao
2015-07-29
毒品經驗與遊戲先備知識對客製化與個人化遊戲式反毒宣導系統的影響;The Effects of Drug Addiction and Prior Game Knowledge on Game-Based Anti-Drug System: Customization vs. Personalization
黃昌勱
;
Huang,Chang-Mai
2015-07-29
探討背景音樂和認知風格對遊戲式學習的影響;The Effects of Background Music and Cognitive Styles on Game-based Learning
徐名賢
;
Hsu,Ming-Hsien
2015-07-27
英語熟練程度對於學生於Web2.0英語學習環境之學習投入與策略之影響;The impact of English Language Proficiency on Language Learning Engagement and Strategies on Web2.0 environments
王妤
;
Wang,Yu
2015-07-27
數位戲劇式說故事對於語文學習投人與創造力自我效能之影響;The impact of drama-based storytelling on learning engagement and creative self-efficacy
陳韋辰
;
Chen,Wei-chen
2015-07-13
數位遊戲式英語學習環境中的沉浸感影響學習成效之因素探討;Exploring the Factors that Immersion Influence Learning Effectiveness in Digital Game-Based English Learning Environment
賴冠鳳
;
Lai,Guan-feng
2015-07-06
探討數位遊戲式學習和數位獎章機制對英語學習動機和學習成效之影響;The Impact of Digital Game-Based Learning and Digital Badges on English Learning Motivation and English Learning Performance
黃如妏
;
Huang,Ru-wen
2015-06-29
運用行動裝置促進小學生的英語情境學習;Improving English Learning in Elementary Schools with Mobile Devices in Familiar Situation
陳淑鈴
;
Chen,Holly S. L.
2015-06-12
探討多媒體註記與搜尋對於英文字彙學習成效之影響-以高職為例
紀羽軒
;
Chi,Yu-Hsuan
2014-11-11
探討專家和新手對遊戲式學習進行可用性評估的觀感差異;An Investigation of the Usability of Game-based Learning: Experts vs. Novices
梅菘育
;
Mei,Song-Yu
2014-08-29
支援「文字聊書」活動之系統設計與實作 ──透過「文字聊書」建立閱讀社群;Designing Text-Based Social Discussion System to Support Reading Community
林政緯
;
Lin,Cheng-wei
2014-08-28
電腦支援「創造數學」平台之實作 —以解題與擬題為例;Implementation of Computer-Supported Math Creation Platform - Problem Solving and Posing as an Example
何宗駿
;
Ho,Tsung-chun
2014-08-22
明日寫作平台之實踐:透過「讀促創」與「聊促修」活動提升學生寫作表現、讀者意識及自我效能;The Practice of Tomorrow′s Writing Platform: The Activity of “Reading for Creating” and “Talking for Revising” to Improve Students′ Writing Performance, Audience Awareness, and Self-efficacy
陳秉成
;
Chen,Bing-cheng
2014-07-31
探討數位獎章在數位遊戲式英語學習環境下對英語學習成效與自我效能的影響;Effect of Digital Badges on English Learning Performance and Self-Efficacy in a Digital Game-Based English Learning Environment
黃東陽
;
Huang,Tung-Yang
2014-07-31
數位遊戲式英語學習環境中性別差異與英語學習成就對利他行為的影響;Effects of Gender Differences and English Learning Achievement on Altruistic Behavior in a Digital Game-Based Learning Environment
王庭宏
;
Wang,Ting-Hung
2014-07-29
探討認知風格如何影響使用者在行動載具下使用電子期刊;The Effects of Cognitive Styles on the Use of Electronic Journals in a Mobile Context
詹筑涵
;
Chan,Chu-han
2014-07-28
Web 2.0 英語學習活動之學生心流與學習動機歷程研究;The Evolution of Flow and Learning Motivation in Web 2.0 EFL Learning Activity
王品卿
;
Wang,Pin-ching
2014-07-28
融入科學閱讀之科學模擬對八年級學生科學習之影響:以浮力單元為例;Investigating the process of eighth-grade Taiwanese students′ reading scientific article enhanced by computer simulation of Physics
陳敬涵
;
Chen,Ching-han
2014-07-24
Web2.0英文學習環境之學習成效及心流研究: 男女生的比較;The study of flow experience and learning performance for English learning under Web2.0 learning environment: The difference between boys and girls
李杰駿
;
Li,Chieh-Chun
2014-07-22
「探究教學線上教師社群平台」之建置與評估:以知識管理理論為基礎;Development and evaluation of the “Teacher Inquiry Instruction Knowledge Management System” (TII-KMS): A knowledge management approach
郭怡君
;
Kuo,Yi-chun
2014-07-21
科學閱讀平台之發展與評估;The development and evaluation of the Online Science Reading System
麥綺軒
;
Mai,Chi-Hsuan
2014-07-18
以鷹架為基礎之科展探究系統平台之開發與評估;Development and evaluation of the Online Science Fair Inquiry System based on scaffolding design
鄭茜羽
;
Cheng,Chien-yu
2014-07-16
體感式合作學習系統之開發與應用成效分析-以高職英文學習為例;The Development Application and Learning Performance Analysis of Collaborative Kinesthetic English Learning System in a Vocational High School
陳品澤
;
Chen,Pin-tse
2014-07-03
A Comparative Study Evaluating the One-More-Than Technique with and without the Use of a Mobile Purchasing System on the Independent Purchasing Skills for Individuals with Intellectual Disabilities;A Comparative Study Evaluating the One-More-Than Technique with and without the Use of a Mobile Purchasing System on the Independent Purchasing Skills for Individuals with Intellectual Disabilities
徐國樑
;
Hsu,Guo-Liang
2014-06-10
運用Web 2.0數位說故事方法,以提升小學生 英語學習成就及動機;Exploring Elementary EFL Students’ Learning Achievement and Motivation with a Web 2.0 Digital Storytelling Approach
劉國平
;
Liu,Kuo-ping
2014-04-22
探討無所不在幾何學習系統與其對幾何學習及量測估算的影響; The effect of ubiquitous geometric learning system on geometric learning and measurement estimation ability
林立凱
;
Lin,Li-Kai
2014-01-28
支援教室內科學探究學習活動 - 運用電腦輔助學生進行繪圖科學解釋; Supporting Scientific Inquiry Learning in Classrooms through Computer Assisted Scientific Explanation with Drawings
張家榮
;
Chang,Chia-Jung
2014-01-28
整合主題閱讀與自由寫之數位寫作環境(何艾模式):從設計到評估; Integrating Theme-based Reading and Freewriting into Digital Writing Environment (He-Elbow Model): From Design to Evaluation
徐仕勳
;
Hsu,Shih-Hsun
2014-01-20
數位教育遊戲之開發與評估:以「Mr.道耳頓的奇幻歷險」為例; The development and evaluation of a digital science educational game for learning chemical reactions
陳若涵
;
Chen,Ruo-han
2014-01-06
科學小論文寫作平台的建置與評估; The development and preliminary evaluation of the Online Science Reading and Writing System
陳昱安
;
Chen,Yu-an
显示项目251-300 / 466. (共10页)
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