中大機構典藏-NCU Institutional Repository-提供博碩士論文、考古題、期刊論文、研究計畫等下載:
English  |  正體中文  |  简体中文  |  全文笔数/总笔数 : 83776/83776 (100%)
造访人次 : 59555092      在线人数 : 749
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
搜寻范围 查询小技巧:
  • 您可在西文检索词汇前后加上"双引号",以获取较精准的检索结果
  • 若欲以作者姓名搜寻,建议至进阶搜寻限定作者字段,可获得较完整数据
  • 进阶搜寻
    博碩士論文 [536/536]
    期刊論文 [68/68]
    考古題 [70/70]

    类别统计

    近3年内发表的文件: 22(13.17%)
    含全文笔数: 167(100.00%)

    文件下载次数统计
    下载大于0次: 167(100.00%)
    下载大于100次: 153(91.62%)
    全文下载总次数: 68779(16.15%)

    最后更新时间: 2025-11-21 09:23


    上传排行

    数据加载中.....

    下载排行

    数据加载中.....

    RSS Feed RSS Feed
    跳至:
    或输入年份:
    由新到旧排序 由最旧的开始

    显示项目1-10 / 167. (共17页)
    1 2 3 4 5 6 7 8 9 10 > >>
    每页显示[10|25|50]项目

    日期题名作者
    2025-07-31 科技輔助高中生自我導向之自主學習系統發展、實踐與成效評估-子計畫二:科技輔助高中生自我導向科學探究學習之場域實踐與成效評估研究;Research on Implementation and Evaluation of Technology-Supported High School Students’ Self-Directed Learning in Scientific Inquiry 吳穎沺
    2025-07-31 謎域—IOT倣真情境策略遊戲之學習系統開發與動態互動行為視覺化分析;Terra Incognita—Developing Learning System and Vi Sualizing Dynamic Interactive Behaviors of Iot-Emulated Scenario Strategic Game 施如齡
    2025-07-31 從個別差異性探討整合ChatGPT與繪本電子書對學習學術英語之影響;The Investigation of Incorporating Chatgpt with a Pictorial E-Book in the Context of Academic English: an Individual Difference Approach 陳攸華
    2025-07-31 探討真實情境中AI自動生成數學應用題對問題解決的影響與其全面性框架的研究;Investigation of Ai-Based Math Word Problem Generation in Authentic Contexts for Influencing Problem-Solving and Its Comprehensive Framework Study 黃武元
    2025-07-31 基於不確定性機制之數位遊戲式語言學習系統的建置與學習成效評估;Development and Learning Outcomes Evaluation of a Digital Game-Based Language Learning System Based on Uncertainty Mechanisms 楊接期
    2025-07-31 結合自我調節學習與數位獎章機制之數位遊戲式語言學習系統的建置與學習成效評估;Development and Learning Outcomes Evaluation of a Digital Game-Based Language Learning System Based on Digital Badge Mechanisms Integrated with Self-Regulated Learning 楊接期
    2024-09-27 結合自我調節學習與數位獎章機制之數位遊戲式語言學習系統的建置與學習成效評估;Development and Learning Outcomes Evaluation of a Digital Game-Based Language Learning System Based on Digital Badge Mechanisms Integrated with Self-Regulated Learning 楊接期
    2024-01-26 基於知識圖譜之跨域主題推薦機制學習同伴系統:於國小身教式閱讀與聊書之應用( II );Knowledge Graph Based Cross-Domain Recommendation Mechanism Learning Companion System: the Application of Modeled Sustained Silent Reading Activities in Elementary Schools( II ) 洪暉鈞
    2024-01-26 基於知識圖譜之跨域主題推薦機制學習同伴系統:於國小身教式閱讀與聊書之應用( III );Knowledge Graph Based Cross-Domain Recommendation Mechanism Learning Companion System: the Application of Modeled Sustained Silent Reading Activities in Elementary Schools( III ) 洪暉鈞
    2024-01-26 基於知識翻新之合作科學探究教學:信念、實踐、社群與平台之發展-子計畫二:基於知識翻新之合作科學探究教學之教學設計模式與學習平台開發與改進之研究;The Development and Evaluation of Instruction Design and Online Learning Platform for Supporting Knowledge-Building-Based Scientific Inquiry Learning 吳穎沺

    显示项目1-10 / 167. (共17页)
    1 2 3 4 5 6 7 8 9 10 > >>
    每页显示[10|25|50]项目

    ::: Copyright National Central University. | 國立中央大學圖書館版權所有 | 收藏本站 | 設為首頁 | 最佳瀏覽畫面: 1024*768 | 建站日期:8-24-2009 :::
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - 隱私權政策聲明