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探討使用GPT結合真實情境與GraphRAG的個人化下一句預測;Inv...
支持知識翻新取向科學探究學與教之線上學習平台開發與初步評估;Devel...
資訊科技結合桌遊融入國小五年級教學活動之資訊素養和運算思維能力的分析;...
Mathematical Word Problem Generatio...
The Relationship Between Habitual-V...
從性別差異探討語言模型對於數位學習文獻檢索行為之影響;An Inves...
虛擬實境同儕輔導對提升 EFL 小學生學習表現、臨場感、學習感知及行為...
人機協作於 AI 輔助親師生溝通回饋對 EFL 學習成效之影響;The...
從先備能力的角度探討數位遊戲式學習系統中不確定性機制對學習成效、遊戲成...
整合生成式人工智慧於國小探究式STEAM棒球機器人實作活動之應用與成效...
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Showing items 101-125 of 542. (22 Page(s) Totally)
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Date
Title
Authors
2023-07-20
XoT(Xducation of Things):利用人工智能和邊緣計算教育萬物——學習者英語寫作和智能問答互動知識庫構建的實證研究;XoT (Xducation of Things): Harnessing AI and edge computing to educate all things –Empirical studies for EFL writing of learners and knowledge base building of things with smart Q&A interactions
魯里歐
;
Nurtantyana, Rio
2023-07-20
由線上圖片字典支援的全身反應迷你課程之設計與實施;Design and Implementation of Total Physical Response Mini-Lessons Supported by Online Picture Dictionary
sulikatin, Siti
;
Sulikatin, Siti
2023-07-19
探討數位遊戲式學習環境中獎章機制對輔助金融從業人員英語學習之影響;Investigation of the Effects of Digital Badge Mechanisms on Financial Practitioners’ English Learning in Digital Game-Based Learning
吳易珊
;
Wu, Yi-Shan
2023-07-18
自我導向科學探究學習歷程平台之開發與初步評估;Development and Preliminary Evaluation of Self-direct Learning E-Portfolios Platform for Science Inquiry
康家豪
;
KANG, CHIA-HAO
2023-07-18
面對面合作討論平台之開發與初步評估;Development and Preliminary Evaluation of a Face-to-Face Collaborative Discussion Platform
賴志光
;
Lai, Zhi-Guang
2023-07-18
探討數位遊戲式學習中不同獎勵機制與先備能力對金融從業人員英語詞彙學習的影響;Exploring the Influences of Different Reward Mechanisms and Prior Abilities on Financial Practitioners’ English Vocabulary Learning
蔡嘉儀
;
Tsai, Chai-Yi
2023-07-18
線上合作討論學習平台之開發與初步評估;Development and Preliminary Evaluation of Online Collaborative Discussion Learning Platform
霍佳立
;
Huoh, Chia-Li
2023-07-14
探討視覺思考策略於互動式數位視覺藝術鑑賞學習系統之影響;Effects of Visual Thinking Strategy on an Interactive Digital Visual Art Appreciation Learning System
彭圓惠
;
Peng, Yuan-Hui
2023-07-12
在真實情境下結合圖像與位置辨識促進英文寫作;Facilitating EFL Writing with Image and Location Recognitions in Authentic Context
潘思羽
;
Pan, Ssu-Yu
2023-07-12
探討在情境化與個人化下以智能QAC機制促進EFL寫作;Smart QAC Mechanism to Facilitate EFL Writing in Contextualization and Personalization
賴昱夫
;
Lai, Yu-Fu
2023-07-08
探討智慧回饋如何影響學習時眼動和觸控 操作的表現-以 Covid-19 快篩模擬為例;An investigation of a touch-based eye-tracking system with smart feedback and its influences on learning - Simulation of Covid-19 rapid test system
王天誠
;
Wang, Tien-Cheng
2023-07-04
絲路史地數位遊戲之 玩家動機、策略與歷史素養分析;Analysis of Player Motivation, Strategy and Historical Literacy in the Digital Game of Silk Road History and Geography
胡家郡
;
Hu, Chia-Chun
2023-06-29
知識翻新導向的數位說故事活動對國小三年級學生口語敘事表達能力之影響;The Impact of Digital Storytelling Activities Based on Knowledge Building Oriented on Oral Narrative Skills of Third-Grade Elementary School Students
洪米丁
;
Hong, Mi-Ding
2023-06-29
探討數位遊戲式學習複習方式對高中生在丙級電腦硬體組裝虛擬實境課程之影響;Exploring the Effects of Using Digital Game-Based Learning as a Review Method on High School Students′ Virtual Reality based Level C Computer Hardware Fabrication Course
周芳欣
;
Chou, Fang-Hsin
2023-06-28
Bebras Challenge融入數位遊戲<Captain Bebras>系統之學生運算思維能力分析;The Analysis of Students′ Computational Thinking Ability by Bebras Challenge in the Digital Game System <Captain Bebras>
陳彥銘
;
Chen, Yan-Ming
2023-06-28
文化美感教育桌遊<金色絲路>對小學生 美感鑑賞素養與文化認知之學習分析影響;Learning Analysis of Cultural Aesthetic Education Board Game "The Golden Silk Road" on Elementary Students′ Aesthetic Appreciation and Cultural Awareness.
王欣茹
;
Wang, Hsin-Ju
2023-06-28
科技融入幼兒生命教育繪本之學習、興趣、歷程與成效;Integrating Technology into the Learning, Interest, Process and Effectiveness of Children′s Life Education Picture Books.
莊翌琳
;
Chuang, Yi-Lin
2023-06-28
線上歷史探究系統對中學生歷史思維與探究學習成效分析;Analysis of the Learning Effectiveness of an Online Historical Inquiry System on Secondary School Students′ Historical Thinking and Inquiry
郭正謙
;
Kuo, Cheng-Chien
2023-06-27
情境議題式策略遊戲平台的開發與評估;Development and Evaluation of Online Gaming Platform for Scenario Issue-based Strategic Game
劉封龍
;
Liu, Feng-Lung
2023-06-27
機械戰馬:連桿仿生機器人之開發及教學設計與運算思維表現評估;The Mechanical Warhorse: Development of Linkage Bionic Robots and Instructional Design and Evaluation of Computational Thinking
陳宣文
;
Chen, Hsuan-Wen
2023-06-14
探討數位遊戲式學習環境中不同個體差異與回饋形式對國小自然領域學習之影響;Effects of Individual Differences and Feedback Types on Elementary School Students’ Science Learning in a DGBL Environment
楊舒涵
;
Yang, Shu-Han
2023-01-18
以知識結構為基礎的適性學習平台之開發與初步評估;Development and Preliminary Evaluation of an “Knowledge-Structure-Based Adaptive Learning System”
吳承鴻
;
Wu, Cheng-Hung
2023-01-18
遊戲化和自我反思機制對印度尼西亞小學生英語詞彙學習的影響;The Effects of Gamification and Self-reflection Mechanisms on English Vocabulary Learning for Indonesian Elementary School Students
欣塔
;
Sinta, Nanda Aprila
2023-01-16
基於「設計思考」之專題學習系統之開發與初步評估;The Development and Preliminary Evaluation of an Online Project-Based Learning System Based on Design Thinking
吳家宇
;
Wu, Jia-Yu
2023-01-16
複合式領地桌遊之學習者人格特質與歷史思維分析;The Analysis of Personality Traits and Historical Thinking with Territorial Complex Board Game
林宜臻
;
Lin, Yi-Zhen
显示项目101-125 / 542. (共22页)
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