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最后更新时间: 2026-06-26 13:53
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探討使用GPT結合真實情境與GraphRAG的個人化下一句預測;Inv...
支持知識翻新取向科學探究學與教之線上學習平台開發與初步評估;Devel...
資訊科技結合桌遊融入國小五年級教學活動之資訊素養和運算思維能力的分析;...
Mathematical Word Problem Generatio...
The Relationship Between Habitual-V...
從性別差異探討語言模型對於數位學習文獻檢索行為之影響;An Inves...
虛擬實境同儕輔導對提升 EFL 小學生學習表現、臨場感、學習感知及行為...
人機協作於 AI 輔助親師生溝通回饋對 EFL 學習成效之影響;The...
從先備能力的角度探討數位遊戲式學習系統中不確定性機制對學習成效、遊戲成...
整合生成式人工智慧於國小探究式STEAM棒球機器人實作活動之應用與成效...
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显示项目26-50 / 542. (共22页)
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日期
题名
作者
2025-07-16
基於知識翻新理論之AI素養導向程式教學對國小高年級學生AI學習及程式設計自我效能之影響;The Impact of Knowledge-Building-Oriented AI Literacy Programming Instruction on Elementary School Students’ AI Learning and Programming Self-Efficacy
官慶惠
;
Kuan, Ching-Hui
2025-07-16
結合APOS理論與科技輔助學習之數學教學行動研究;An Action Research on Mathematics Instruction Integrating APOS Theory and Technology-Enhanced Learning
詹翊鋒
;
Jhan, Yi-Fong
2025-07-09
石虎疑雲:IoT導入探究遊戲之系統設計與推理歷程分析;Leopard Cat Mystery: IoT-Enhanced Inquiry Game System Design and Reasoning Process Analysis
林敬傑
;
Lin, Ching-Chieh
2025-07-07
學習者與 AI 智慧共策〈大洋峰會〉之提問與決策行為模式探討;The Investigation of Students’ Questioning and Decision-making Behavior Patterns in AI-Collaboration <Ocean Summit>
蔡鎮鴻
;
Tsai, Chen-Hung
2025-07-03
STEM耐震迷你屋之6E教學設計與學習成效探討;The Investigation of 6E Instructional Design and Learning Outcomes of STEM seismic Mini- Houses
陳松林
;
Chen, Song-Lin
2025-06-23
探討基於人工智慧的概念圖結合QAR機制促進批判性EFL寫作;Investigation of AI-based Concept Map with Question Answer Response (QAR) to Facilitate Critical Level EFL Writing
周一輝
;
Pradana, Ariel Adi
2025-06-09
Effectiveness of Interest-Driven Creator Theory-Based Project on Learning English Speaking and Writing
陳旻青
;
Chen, Min-Ching
2025-04-02
Investigating the Influence of Instructors and Smart Feedback with Touch-Based Eye-Tracking on Learners′ Eye Movements and Hand Coordination
范草
;
Pham, Thao
2025-01-20
利用協作型焊接機器人及AI系統輔助學習焊接之研究;A Study of Using Collaborative Welding Robots and AI Systems for Facilitating Welding Learning
曾珮涵
;
Tseng, Pei-Han
2025-01-20
探討Smart 3D-UG APP輔助在真實情境中學習體積與表面積;A Study of Smart 3D-UG APP for Facilitating Learning Volume and Surface Area in Authentic Contexts
鄭芸昀
;
Cheng, Yun-Yun
2025-01-17
以想法為中心之科學探究學習系統遊戲化:系統開發與初步評估;Gamification and Initial Evaluation of an Idea-centered Science Inquiry Learning Platform
王希丞
;
Wang, Sei-Cheng
2024-12-24
文學圈結合學習儀表板在專題導向學習之應 用-以書報討論課堂為例;Integration of Literature Circles with Learning Dashboards in Project-Based Learning: A Case Study of Seminar Course
鄭博宇
;
Cheng, Po-Yu
2024-12-24
基於自動問題生成與知識追蹤之適性化學習系統設計與應用:以 Python 程式設計學習為例;Design and Application of an Adaptive Learning System Based on Automatic Question Generation and Knowledge Tracking: A Case Study of Python Programming Learning
呂浚宏
;
Hung, Lu-Chun
2024-12-05
使用生成式人工智慧設計錯誤分析活動以提升學生真實數學問題解決能力與自信心;Designing Error Analysis Activities for Students Using Generative AI to Improve Authentic Mathematical Problem-Solving Skills and Confidence
林裕峯
;
林
2024-11-18
結合自我調節及共同調節學習分析儀表板於Python程式教育之研究;Combining Self-Regulated and Co-Regulated Learning Analysis Dashboards for Python Programming Education
柯炘德
;
Ke, Xin-De
2024-10-21
建置情境化與個人化短影片學習系統並探討其對EFL 口說與寫作之影響;Development of a contextualized and personalized short video learning system and its impact on EFL speaking and writing
陳韡佳
;
Chen, Wei-Chia
2024-10-21
真實情境透過人工智慧 即時影片辨識增強英語口說與寫作;AI-Enhanced EFL Speaking and Writing through Real-Time Video Recognition in Authentic Contexts
吳普托
;
Prabowo, Cipto Sabdo
2024-08-22
AI同伴支持聊書與反思;AI Companion Supporting Book Discussions and Reflection
楊筱彤
;
Yang, Hsiao-Tung
2024-08-19
線上社群溝通課程對學員互動關係與團隊發展歷程研究;An Investigation on the Impact of Online Community-Based Communication Courses on Student Interaction and Team Development Process
陳效綱
;
Chen, Hsiao-Kang
2024-08-13
AI助理支持教師作為閱讀個人導師;AI Support for Teachers as Personal Reading Mentors
涂弘旻
;
Tu, Hong-Min
2024-08-08
EDS:登台遊戲帶動課堂英語對話活動之原型設計;EDS:Design of a Staging-Game-Based English Conversaion Prototype
謝以諾
;
Hsieh, Yi-No
2024-08-08
LEPS:登台遊戲引導英語單字學習之原型設計;LEPS:Design of a Staging-Game-Based English Vocabulary Learning Prototype System
羅文成
;
Lo, Wen-Cheng
2024-08-08
設計與評估「習慣寫」的寫作興趣與習慣;Design and Evaluation of Writing Interest and Habits in "Habitual Writing" Activity
詹祐昇
;
Zhan, You-Sheng
2024-08-02
探討學習環境及個體差異對學術英文字彙學習成效、學習動機、學習焦慮之影響-以Quizlet為例;Effects of Learning Environment and Individual Differences on Academic English Vocabulary Learning Outcomes, Learning Motivation and Learning Anxiety: A case study of Quizlet
項仁瑄
;
Hsiang, Jen-Hsuan
2024-07-31
開放性問題的設計對學生數學自我效能、 興趣與焦慮影響之初探;Exploring and Designing Open-Ended Questions: Their Impact on Students′ Mathematical Self-Efficacy, Interest, and Anxiety
周得揚
;
Chou, Te-Yang
显示项目26-50 / 542. (共22页)
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