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    顯示項目51-75 / 466. (共19頁)
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    日期題名作者
    2022-12-20 系統思維框架下的計算建模學習與教學法;The learning of computational modeling based on systems thinking pedagogical framework 温采婷; Wen, Cai-Ting
    2022-11-03 探討遊戲化機制、先備知識及性別對日語聽力學習成效、學習動機、學習感知及遊戲成效之影響;Effects of Gamification, Prior Knowledge and Gender on Japanese Listening Performance, Learning Motivation, Learning Perception and Game Performance 陳勝明; CHEN, SHENG-MING
    2022-09-15 探討不同獎懲機制對數位遊戲式英語翻譯技巧學習之學習成效、遊戲成效、學習觀感與行為模式之影響;Effects of different reward and punishment mechanisms on learning performance, in-game performance, learning perception and behavior patterns of digital game-based English translation techniques learning 蘇小容; Su, Hsiao-Jung
    2022-08-26 從認知風格的角度探討愉悅型英語邏輯學習的影響;An Investigation of the Influences of Entertaining English Logic Learning: A Cognitive Style Perspective 陳建宇; Chen, Chien-Yu
    2022-08-24 提升式寫作:設計說明文寫作策略之鷹架以逐步提升學生寫作表現;Betterment-Driven Writing: Designing Scaffolds of Expository Writing Strategies to Progressively Improve Students′ Writing Performance 廖紹儒; Liao, Shao-Ju
    2022-08-22 探討數位遊戲式學習情境中不同獎懲機制對於大學生日語助詞的學習成效、遊戲成效、學習動機、學習觀感及行為模式之影響;Effects of Different Reward and Punishment Mechanisms in a Digital Game-based Learning Context: Investigating University Students′ Learning Performance, In-Game Performance, Learning Motivation, Learning Perceptions, and Behavior Patterns of Japanese Particles 吳明珍; WU, MING_CHEN
    2022-08-18 探討數位遊戲式學習情境中不同表現目標導向對於大學生日語擬聲擬態詞的學習成效、遊戲成效、自我效能、學習觀感及行為模式之影響;Effects of Different Performance Goal Orientations in a Digital Game-based Learning Context: Investigating University Students′ Learning Performance, In-Game Performance, Self-efficacy, Learning Perceptions, and Behavior Patterns of Japanese Onomatopoeic 彭立欣; Peng, Li-Hsin
    2022-08-15 促進教師成為閱讀個人教練之初步模式設計與系統開發;Design and development of a model and system prototype for supporting teachers to become personal reading coaches 丁延欣; Ting, Yen-Hsin
    2022-08-15 數學教中學:影片創製與跨校登臺;Mathematic Learning-by-teaching: Video Creation and Cross-Schools Staging 王姝涵; Wang, Shu-Han
    2022-08-03 在真實情境下結合多重辨識技術與5W1H鷹架促進英文寫作並探討其對學習的影響;Investigation of Multiple Recognition Technology with 5W1H Scaffolding to Facilitate EFL Writing and the Influences on Learning in Authentic Contexts 金琪潔; Chin, Chi-Chieh
    2022-07-28 Investigation of smart mechanisms for authentic contextual learning with sensor and recognition technologies 黃英; Hoang, Anh
    2022-07-27 基於文本型程式編寫紀錄之自我調節儀表板於程式設計學習成效探究;A Study of Applying Self-Regulation Dashboard Based on Text-based Programming Log to Enhance rogramming Learning 羅健瑋; Lo, Chien-Wei
    2022-07-27 探討智慧回饋輔助真實情境EFL學習與其對學習成效、延續性與擴充性之影響 黃璿恩; Huang, Xuan-En
    2022-07-27 視覺化閱讀歷程系統於國小身教式持續安靜閱讀之應用;Application of Visual Reading Portfolio System to Enhance Modeled Sustained Silent Reading in Elementary School 鍾衍震; Chung, Yen-Chen
    2022-07-26 以深度知識追蹤模型應用於程式學習系統;Application of Deep Knowledge Tracing Model to Support Programming Learning System 李秉翰; Lee, Ping-Han
    2022-07-26 基於知識翻新理論的合作論證教學對國小高年級學生以社會性科學議題為主題的議論文寫作表現之影響;The influence of cooperative argumentation teaching based on knowledge building theory on the writing performance of argumentative essays on socio-scientific issues for senior elementary school students 阮郁源; Ruan, Yu-Yuan
    2022-07-26 基於知識翻新理論的合作論證學習活動對於國小高年級學生英語議論文寫作表現之影響:以基因改造食品議題為例;Improving Elementary School Students′ English Argumentative Writing Performance through Knowledge Building and Collaborative Argumentative Activities. Take Genetic Modification Food as an Example. 林宛萱; Lin, Wan-Syuan
    2022-07-26 基於知識翻新理論的數位說故事活動對國小高年級學生非形式推理思考表現與數位說故事表現之影響-以基因改造食物為例;The influence of digital storytelling activities on the informal reasoning thinking performance and digital storytelling performance of senior elementary school students based on the theory of knowledge buliding -taking genetically modified foods as an example 黃紹芊; Huang, Shao-Chien
    2022-07-26 結合聊天機器人與推薦系統之閱讀學伴應用於國小閱讀;Implementation of a Reading Companion System Integrating Chatbot and Book Recommendations to Support Elementary Students′ Reading 鄭博晏; Zheng, Bo-Yan
    2022-07-25 強調後設認知的數學解題歷程學習平台之開發與初步評估;Development and Preliminary Evaluation of an Emphasizing Metacognitive Online Platform for Mathematical Problem-Solving Process 林依槿; Lin, Yi-Chin
    2022-07-25 結合社會調節學習平台與教中學課程設計以增進大學生視覺化資料分析能力與調節學習;Effects of a Social Regulation-based Learning Platform and Learning by Teaching Pedagogy on Visual Analysis Skills and Regulated Learning 呂昆珉; Lu, Kun-Min
    2022-07-21 以想法為中心的多維度跨域專題學習平台之開發與初步評估;Development and Preliminary Evaluation of an Idea-Centered Multidimensional Online Learning Platform for Interdisciplinary Project-based Learning 陳又齊; Chen, You-Qi
    2022-07-18 台灣地形遊戲教育中的沙盒擴增實境系統設計與評估;Sandbox Augmented Reality System Design and Evaluation in Terrain Game Education in Taiwan 楊宏明; Yang, Hong-Ming
    2022-07-18 線上議題探究系統之探究能力分析;The Analysis of Inquiry Ability with Online Issue-based Inquiry System 盧昱豪; Lu, Yu-Hao
    2022-07-18 線上議題遊戲系統之遊戲行為與互動歷程探討;The Investigation of Gaming Behaviors and Interaction Processes with Online Issue-based Gaming System 洪耕德; Hong, Geng-De

    顯示項目51-75 / 466. (共19頁)
    << < 1 2 3 4 5 6 7 8 9 10 > >>
    每頁顯示[10|25|50]項目

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