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    近3年内发表的文件: 83(17.81%)
    含全文笔数: 466(100.00%)

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    显示项目126-150 / 466. (共19页)
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    日期题名作者
    2020-08-03 不同電腦模擬模式對於合作問題解決過程之影響: 非同步、同步和分工模式;The Effect of Different Computer Simulation Modes on Collaborative Problem Solving Process: Asynchronous, synchronous, and division of labor models 林尊韋; Wei, Lin Tsun
    2020-07-31 探討趨向表現目標與逃避表現目標對於學習成效與表現目標採取之影響-以數位遊戲式翻譯技巧為例;Effects of Performance-approach and Performance-avoidance Goals on Learning Performance and Adoption of Performance Goals: A Case of Digital Game-based Translation Techniques. 李律萱; Lee, Lu-Hsuan
    2020-07-30 注意力指引工具於合作電腦模擬問題解決之影響;The Effect of Attention Guiding Tool on Problem Solving of Collaborative Computer Simulations 王楠鈞; Wang, Nan-Chun
    2020-07-30 探討情境感知智慧學習機制對EFL對話學習的影響 蘇佳萱; Su, Chia-Hsuan
    2020-07-29 產出式閱讀與興趣式引導閱讀對學生閱讀態度及投入之影響;The Influence of Production-based Reading and Interest-based Reading on Students’ Reading Attitude and Engagement 李芸; Lee, Yun
    2020-07-29 設計與實作明日寫作系統增進國小學生寫作表現;Design and Implementation of Writing for Tomorrow System to Improve Elementary Student’s Writing Performance 林汶葶; Lin, Wen-Ting
    2020-07-29 透過物聯網和Zenbo機器人實作智慧翻轉教室並探討其對學生互動和感知影響之研究;A study of implementing smart flipped classroom with internet of things, Zenbo robot and investigating its influence on students′ interaction and perception 皮亞克; pahamak, pitchayakit
    2020-07-28 利用智慧 Ubiquitous Geometry App 輔助真實情境國小幾何學習與探討其對學習成效之影響;Investigating the Influence of Smart Ubiquitous Geometry on Geometry Learning of Elementary School Students in Authentic Contexts 林亞萱; Lin, Ya-Hsuan
    2020-07-28 使用3D-UG APP來輔助真實情境小學生幾何學習-體積與表面積;Facilitating Geometry Learning of Elementary School Students With 3D-UG APP in Authentic Contexts-Volume and Surface Area Learning 穆藍那; Putra, Muhammad Trio Maulana
    2020-07-28 物聯網程式設計應用運算思維於日常生活之研究 張振豪; Chang, Zhen-Hao
    2020-07-28 科技輔助版圖遊戲增進印尼兒童英語詞彙學習 之成效研究;The Effectiveness of Using Technology-Mediated Board Game on Young Learners in Indonesia to Improve English Vocabulary 蘇可娜; Sukenasa, Niluh Putu Puri Palupi
    2020-07-28 英文單字樂園:學生自創字卡搭配複習機制強化英文字彙學習之系統設計及學習成效初探;Vocabulary Paradise: Student created English flashcards and reviewing system design and its effectiveness study 蔡東恩; Cai, Dong-En
    2020-07-28 探討真實情境小學生分數問題解決行為和策略與其對學習成效之影響;Investigate Behaviors and Strategies of Fraction Problem Solving for Elementary School Students in Authentic Contexts and its Influences on Learning Achievements 羅綺曼; Rochmah, Irma Nuur
    2020-07-28 遊戲式學習增進印尼國小兒童運算思維 之成效研究;The Effectiveness of Computational Thinking Through Game-Based Learning Activity on Indonesian Primary School Students 賽彥緹; Septiyanti, Nisa Dwi
    2020-07-24 英文科主題深讀:以多文本閱讀與概念圖活動提升國中生英文學業表現;Theme-based Deep Reading of English: The Design of Multi-text Reading and Concept Map Activities to Enhance Junior High Students’ English Academic Performance 李佩蓁; Li, Pei-Jhen
    2020-07-24 基於知識翻新理論的科學探究專題平台之開發與初步評估;Development and Preliminary Evaluation of Knowledge Building Theory-based Online Platform for Supporting Scientific Inquiry Project-based Learning 陳虹如; Chen, Hung-Ju
    2020-07-24 基於知識翻新理論的教師共同備課平台之開發與初步評估;Development and Preliminary Evaluation of Knowledge Building Theory-based Online Platform for Collaborative Lesson Planning 李依靜; Lee, Yi-Ching
    2020-07-24 融入反思活動之運算思維課程對於國小高年級學生運算思維概念與能力之影響;The Effects of Reflection Activities on Elementary School Students learning regard Computational Thinking Courses 林楷芸; Lin, Kai-Yun
    2020-07-24 融入反思活動的資訊服務學習課程對大學生運算思維之影響;The Influence of Information Service Learning Course with Reflection Activities on University Student′s Computational Thinking 許郁珮; Hsu, Yu-Pei
    2020-07-23 運用差異化教學於國小低年級英語單字複習之嘗試;An Attempt to Differentiate Instruction on English Vocabulary Review in Elementary School 陳婕寧; Chen, Chieh-Ning
    2020-07-22 運用假字認讀的桌遊進行英文拼讀練習之探究;Research on Phonics Practice with Pseudoword Board Games 陳虹芸; Chen, Hung-Yun
    2020-07-20 探討真實情境之無所不在英語APP促進國小學童口說學習;Investigation of Ubiquitous English APP to Facilitate Speaking of Elementary School Students in Authentic Contexts 蘇筠琪; Su, Yun-Chi
    2020-07-14 透過學生影片創作進行國小數學學習:趣創者理論之應用;Student video creation for learning elementary mathematics: applying interest-driven creator theory 黃政理; Huang, Cheng-Li
    2020-07-11 中文漫畫書及繪本製作對於蒙古學生中文閱讀態度與投入之影響;The impact of Chinese Comic books and Digital Storytelling on Mongolian Students’ Chinese Reading Attitude and Engagement 夢荷; Galbadrakh, Munkhgerel
    2020-07-02 透過智慧機制輔助真實情境EFL口說與對話並探討其對學習成效的影響;Facilitating authentic contextual EFL speaking and conversation with smart mechanisms and investigating its influence on learning achievements 郭柏辰;

    显示项目126-150 / 466. (共19页)
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