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近3年內發表的文件: 120(22.39%)
含全文筆數: 536(100.00%)
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最後更新時間: 2025-12-16 00:09
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虛擬實境同儕輔導對提升 EFL 小學生學習表現、臨場感、學習感知及行為...
人機協作於 AI 輔助親師生溝通回饋對 EFL 學習成效之影響;The...
從先備能力的角度探討數位遊戲式學習系統中不確定性機制對學習成效、遊戲成...
整合生成式人工智慧於國小探究式STEAM棒球機器人實作活動之應用與成效...
基於知識翻新理論與經驗學習理論之多層次教師反思社群平台之開發與初步評估...
AI說書同伴的初步設計;A Preliminary Design of...
結合自我解釋與適性化人工智慧系統於程式教育以增進程式能 力、運算思維、...
結合生成式人工智慧與即時回饋之學習同伴系統以增進國小 閱讀理解、詞彙能...
探究具身化互動系統於提升英語口語能力中之輔助應用與學習成效;Explo...
基於生成式人工智慧之知識翻新學習歷程分析與自動回饋鷹架模組開發及初步評...
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顯示項目126-150 / 536. (共22頁)
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作者
2022-08-22
探討數位遊戲式學習情境中不同獎懲機制對於大學生日語助詞的學習成效、遊戲成效、學習動機、學習觀感及行為模式之影響;Effects of Different Reward and Punishment Mechanisms in a Digital Game-based Learning Context: Investigating University Students′ Learning Performance, In-Game Performance, Learning Motivation, Learning Perceptions, and Behavior Patterns of Japanese Particles
吳明珍
;
WU, MING_CHEN
2022-08-18
探討數位遊戲式學習情境中不同表現目標導向對於大學生日語擬聲擬態詞的學習成效、遊戲成效、自我效能、學習觀感及行為模式之影響;Effects of Different Performance Goal Orientations in a Digital Game-based Learning Context: Investigating University Students′ Learning Performance, In-Game Performance, Self-efficacy, Learning Perceptions, and Behavior Patterns of Japanese Onomatopoeic
彭立欣
;
Peng, Li-Hsin
2022-08-15
促進教師成為閱讀個人教練之初步模式設計與系統開發;Design and development of a model and system prototype for supporting teachers to become personal reading coaches
丁延欣
;
Ting, Yen-Hsin
2022-08-15
數學教中學:影片創製與跨校登臺;Mathematic Learning-by-teaching: Video Creation and Cross-Schools Staging
王姝涵
;
Wang, Shu-Han
2022-08-03
在真實情境下結合多重辨識技術與5W1H鷹架促進英文寫作並探討其對學習的影響;Investigation of Multiple Recognition Technology with 5W1H Scaffolding to Facilitate EFL Writing and the Influences on Learning in Authentic Contexts
金琪潔
;
Chin, Chi-Chieh
2022-07-28
Investigation of smart mechanisms for authentic contextual learning with sensor and recognition technologies
黃英
;
Hoang, Anh
2022-07-27
基於文本型程式編寫紀錄之自我調節儀表板於程式設計學習成效探究;A Study of Applying Self-Regulation Dashboard Based on Text-based Programming Log to Enhance rogramming Learning
羅健瑋
;
Lo, Chien-Wei
2022-07-27
探討智慧回饋輔助真實情境EFL學習與其對學習成效、延續性與擴充性之影響
黃璿恩
;
Huang, Xuan-En
2022-07-27
視覺化閱讀歷程系統於國小身教式持續安靜閱讀之應用;Application of Visual Reading Portfolio System to Enhance Modeled Sustained Silent Reading in Elementary School
鍾衍震
;
Chung, Yen-Chen
2022-07-26
以深度知識追蹤模型應用於程式學習系統;Application of Deep Knowledge Tracing Model to Support Programming Learning System
李秉翰
;
Lee, Ping-Han
2022-07-26
基於知識翻新理論的合作論證教學對國小高年級學生以社會性科學議題為主題的議論文寫作表現之影響;The influence of cooperative argumentation teaching based on knowledge building theory on the writing performance of argumentative essays on socio-scientific issues for senior elementary school students
阮郁源
;
Ruan, Yu-Yuan
2022-07-26
基於知識翻新理論的合作論證學習活動對於國小高年級學生英語議論文寫作表現之影響:以基因改造食品議題為例;Improving Elementary School Students′ English Argumentative Writing Performance through Knowledge Building and Collaborative Argumentative Activities. Take Genetic Modification Food as an Example.
林宛萱
;
Lin, Wan-Syuan
2022-07-26
基於知識翻新理論的數位說故事活動對國小高年級學生非形式推理思考表現與數位說故事表現之影響-以基因改造食物為例;The influence of digital storytelling activities on the informal reasoning thinking performance and digital storytelling performance of senior elementary school students based on the theory of knowledge buliding -taking genetically modified foods as an example
黃紹芊
;
Huang, Shao-Chien
2022-07-26
結合聊天機器人與推薦系統之閱讀學伴應用於國小閱讀;Implementation of a Reading Companion System Integrating Chatbot and Book Recommendations to Support Elementary Students′ Reading
鄭博晏
;
Zheng, Bo-Yan
2022-07-25
強調後設認知的數學解題歷程學習平台之開發與初步評估;Development and Preliminary Evaluation of an Emphasizing Metacognitive Online Platform for Mathematical Problem-Solving Process
林依槿
;
Lin, Yi-Chin
2022-07-25
結合社會調節學習平台與教中學課程設計以增進大學生視覺化資料分析能力與調節學習;Effects of a Social Regulation-based Learning Platform and Learning by Teaching Pedagogy on Visual Analysis Skills and Regulated Learning
呂昆珉
;
Lu, Kun-Min
2022-07-21
以想法為中心的多維度跨域專題學習平台之開發與初步評估;Development and Preliminary Evaluation of an Idea-Centered Multidimensional Online Learning Platform for Interdisciplinary Project-based Learning
陳又齊
;
Chen, You-Qi
2022-07-18
台灣地形遊戲教育中的沙盒擴增實境系統設計與評估;Sandbox Augmented Reality System Design and Evaluation in Terrain Game Education in Taiwan
楊宏明
;
Yang, Hong-Ming
2022-07-18
線上議題探究系統之探究能力分析;The Analysis of Inquiry Ability with Online Issue-based Inquiry System
盧昱豪
;
Lu, Yu-Hao
2022-07-18
線上議題遊戲系統之遊戲行為與互動歷程探討;The Investigation of Gaming Behaviors and Interaction Processes with Online Issue-based Gaming System
洪耕德
;
Hong, Geng-De
2022-07-12
<亞米大陷阱>數位學習營養教育遊戲對臺灣飲食營養價值學習成效之探討;Learning Effectiveness of <Yummy Trap> Digital Game-based System for Learning Taiwan Food Nutritional Value Education
李鴻明
;
Lee, Hong-Ming
2022-07-11
運用均一教育平台於國中資源班學生數學學習之研究;The effect of using the Junyi Academy Platform on students′ mathematics learning in middle school resource classes
華小芳
;
Hua, Siao-Fang
2022-07-06
探討個人化、情境化及社會化的智慧機制 輔助真實情境國小幾何學習與其對學習成效之影響;Investigation of Smart Mechanisms of Personalization, Contextualization and Socialization for Facilitating Geometry Learning with Authentic Contextual Support
林宜靜
;
Lin, Yi-Jing
2022-06-27
從先備知識的角度探討整合鷹架輔助與競爭式英語學習之影響;An Investigation of Incorporating Scaffolding Instruction into Competitive English Learning Contexts: A Prior Knowledge Perspective
蕭資峻
;
Xiao, zi-jun
2022-02-21
The Effect of Collaborative Kinesthetic Mechanisms to Enhance English Learning of Vocational High School Students in Taiwan
真鍋均之介
;
Manabe, Kinnosuke
顯示項目126-150 / 536. (共22頁)
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