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    显示项目101-150 / 763. (共16页)
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    日期题名作者
    2022-02-21 The Effect of Collaborative Kinesthetic Mechanisms to Enhance English Learning of Vocational High School Students in Taiwan 真鍋均之介; Manabe, Kinnosuke
    2022-01-25 Developing and Validating the Questionnaire and Its Model for Sustainable and Scalable Authentic Contextual Learning Supported by Mobile Apps 嚴烏納; HARIYANTI, UUN
    2022-01-22 性別差異對數位遊戲式英語學習的影響;The Influences of Gender Differences on Digital Game-based English Learning 郭佳翰; GUO, JIA-HAN
    2022-01-18 英文單字樂園:強化系統設計與實作及初步測試;Vocabulary playground:Enhancing system design and implementation, and trial test 朱修義; Chu, Hsiu-yi
    2021-12-28 趣創者理論應用於職業訓練以培養創造力之行動研究;An Action Research on Interest-Driven Creator Theory Applied to Vocational Training to Develop Creativity 楊健裕; Yang, Jian-Yu
    2021-12-21 探討基於「知識翻新理論」之合作論證學習對於高中生社會性科學議題論證之影響:合作論證教學、合作論證學習平台與即時回饋鷹架之設計與開發;The Effects of Integrating Knowledge Building Theory into High School Students' Ssi-Based Collaborative Argumentation Learning: the Development of Collaborative Argumentation Instruction, Learning System and Real-Time Feedback Scaffolds 吳穎沺
    2021-12-21 華戎道—聯結仿生機器人與虛實互動創遊的數位人文交融模式及多模行為分析系統;Eurasia Passage — a Digital Humanity Convergence Model Linking Mixed Interaction Inventive Game and Biomimetic Robots with the Multimodal Behavioral Analytic System 施如齡
    2021-12-21 從性別差異觀點探究個人化英語繪本電子書之影響;An Investigation of the Influences of English Personalized E-Picture Books from a Gender Difference Prospective 陳攸華
    2021-12-21 從個別差異性探討遊戲式動畫電子書對學習學術英語之影響;The Influences of Game-Based Animated E-Book on Academic English Learning: an Individual Difference Approach 陳攸華
    2021-12-21 利用智能機制和問卷設計探討其對真實情境學習的影響;Investigation of Facilitating Authentic Contextual Learning with Smart Mechanisms and Questionnaire Design 黃武元
    2021-12-21 真實情境英語學習之創新學習推廣與成效評估之發展與研究;Investigation and development of authentic contextual EFL learning with its innovative promotion and effectiveness evaluation 黃武元
    2021-12-21 探討趨向表現目標與逃避表現目標對數位遊戲式英語學習之影響:學習環境建置與成效評估;Investigating the Effects of Performance-Approach and Performance-Avoidance Goals on Digital Game-Based English Learning: the Implementation of Learning Environments and Assessment of Learning Outcomes 楊接期
    2021-12-21 應用獎懲機制設計數位遊戲式英語學習環境: 系統建置、學習成效評?與?為模式分析;Applying Reward and Punishment Mechanisms to Design a Digital Game-Based English Learning Environment: System Implementation, Learning Performance Assessment and Behavior Pattern Analysis 楊接期
    2021-12-21 基於知識圖譜之跨域主題推薦機制學習同伴系統:於國小身教式閱讀與聊書之應用( I );Knowledge Graph Based Cross-Domain Recommendation Mechanism Learning Companion System: the Application of Modeled Sustained Silent Reading Activities in Elementary Schools( I ) 洪暉鈞
    2021-12-21 基於興趣啟發理論的悅趣閱讀:人工智慧聊書機器人開發與成效評估;Pleasure Reading Based on Interest Development Theory: the Development of Ai Book Talk Agent and Effectiveness Analysis 劉晨鐘; 張嘉惠
    2021-10-25 MSSR 主題閱讀模組對國中生故事創 作之影響;Towards a Framework of Learning English Reading and Writing in Taiwanese Junior High Schools 研究生:黃郁鈴 指導 黃郁鈴; Huang, Yuling
    2021-10-15 先備知識對英語競爭遊戲式學習的影響;The Influences of Prior Knowledge on English Competitive Game-based Learning 林冠霖; Lin, Guan-Lin
    2021-08-27 探討企業中資訊系統管理人員對於使用異常知識管理系統之行為使用意向相關影響因素分析;Factors influencing behavioral usage intention of the system administrator in enterprise to use this Exception Knowledge Management System 張佳榮; Chang, Chia-Jung
    2021-08-23 探討數位遊戲式學習環境中不同表現目標導向對於大學生日語自他動詞的學習成效、遊戲成效、自我效能、害怕失敗、學習觀感及行為模式之影響;Effects of Different Performance Goal Orientations on University Students′ Learning Performance, Game Performance, Self-efficacy, Fear of Failure, Learning Perceptions, and Behavior Patterns of Japanese Intransitive and Transitive verbs in Digital Game-based Learning Environment 廖怡晴; Liao, Yi-Ching
    2021-08-23 探討獎章機制與英語發音能力對英語發音學習成效、遊戲成效、學習動機、遊戲心流及行為模式之影響──以大型多人線上角色扮演遊戲為例;Effects of Digital Badge Mechanisms and English Pronunciation Ability on English Pronunciation Performance, Gaming Performance, Learning Motivation, Gaming Flow and Behavioral Patterns: A Case of MMORPG 彭琮樺; Peng, Cong-Hua
    2021-08-19 註釋、對話代理和協作概念圖支持大學生議論文寫作和後設認知的培養;Fostering Argumentative Writing and Metacognition Awareness of Undergraduate Students with Support of Annotation, Conversational Agents and Collaborative Concept Map 武朗狄; Sandra, Randi Proska
    2021-08-18 個案研究:利用認知學徒制幫助台灣製藥培訓電腦化系統確效;Case study: an investigation of utilizing cognitive apprenticeship to help computerized system validation of pharmaceutical manufacturing training in Taiwan 苗舜菖; Miao, Shun-Chang
    2021-08-16 導入發音輔具英語自由閱讀活動對於學生閱讀興趣及投入之影響;The Impact of Free English Reading with Digital Pen Support and Guided Reading Video Activity on Students’ Situational Interest (SI) and Engagement 翊翎‧撒利尤; Cerita
    2021-08-13 結合卡牌桌遊於國際音標課程之學習動機分析-對數位語言學習建議;The analysis of the motivation of board games to the International Phonetic Alphabet in Digital language learning suggestion 莊家冀; chi, Chuang chia
    2021-08-12 從先備知識的角度探討將遊戲式學習和個人化 整合至英語三層式測驗的影響;An Investigation of Incorporating Game-based Learning and Personalization into English ThreeTier Tests: A Prior Knowledge Aspect 曾家儀; Tseng, Chia-Yi
    2021-08-12 聊天機器人使用故事接龍及故事引導對話策略對學生英語閱讀經驗的影響;The Influence of Chatbots Using Story Relay and Story Guidance Strategies on Students’ English Reading Experience 馮永婷; Fong, Yong-Ting
    2021-08-12 聊天機器人對國小學生英語閱讀興趣的影響;The Impact of Chatbot on Elementary School Students′ Interest in English Reading 廖墨剛; Liao, Mo-Gang
    2021-08-11 探討在真實情境下教師回饋對學習認知與學習持續性之影響;Investigation the Influence of Learning Cognition and Sustainability with teacher feedback in Cross Contexts 湯詠琦; Tang, Yong-Qi
    2021-08-09 透過創作影片進行教中學;Learning-by-teaching through video creation 陳冠廷; Chen, Kuan-Ting
    2021-08-02 設計與實踐「提升式寫作」活動以提升國小學生寫作品質與寫作興趣;Design and Practice of Betterment-Driven Writing Activity to Enhance Elementary School Students′ Writing Quality and Writing Interest 劉宸穎; Liu, Chen-Ying
    2021-07-27 閱讀島:應用數位閱讀歷程擴大學生閱讀舒適圈及提升閱讀動機之系統設計;Reading Island: Reading-Portfolio System Design for Expanding Students’ Reading Comfort Zone and Promoting Reading Motivation 賴瑞霖; Lai, Rui-Lin
    2021-07-26 基於「知識翻新理論」與「設計思考」的跨領域專題學習平台之開發與初步評估;Development and Preliminary Evaluation of an Online Platform based on Knowledge Building Theory and Design Thinking for Interdisciplinary Learning 郭富銘; Guo, Fu-Ming
    2021-07-26 結合自然語言技術的線上合作論證系統之開發與初步評估;Development and Preliminary Evaluation of Natural Language Processing Theory-based Online Collaborative Argumentation Platform 楊加豪; Yang, Chia-Hao
    2021-07-19 科技輔助生活科技課程對國中生「對工程設計流程認知」與「對工程的態度」之影響:以投石車製作課程為例;The Influence of Technology-supported Technology Course on Junior High School Students’ Understanding of Engineering Design Process and Attitudes Towards Engineering 盧楷文; Lu, Kai-Wen
    2021-07-19 國小高年級學生對於社會性科學議題之非形式推理思考表現及其線上合作論證之研究:以人工智慧相關議題為例 吳喬恩; Wu, Ciao-En
    2021-07-19 基於工程設計流程的STEM專題本位課程對國小高年級生學習成效之影響;The Effects of Implementing the STEM Project-Based Learning Curriculum Based on Engineering Design Process on Upper Grade Students of Elementary School 王嘉賢; Wang, Chia-Hsien
    2021-07-19 基於工程設計流程的生活科技課程對國中生在 工程態度、生活科技學習興趣、科技及工程認 知與實作表現的影響;The impact of technology courses based on engineering design process on junior high school students’ attitudes to engineering, interest in technology learning, technology and engineering cognition and practical performance 朱偉均; CHU, WEI-CHUN
    2021-07-19 強調後設認知之科技輔助數學建模教學對國中生後設認知能力與數學解題歷程表現之影響:以「數列與級數」單元為例;Emphasizing the influence of metacognitive Technology-assisted modeling-based math instruction teaching on the metacognitive ability and mathematical problem solving process performance of junior high school students: Take &quot;Sequence and Series Unit&quot; as an example 蘇育賢; Su, Yu-Hsien
    2021-07-19 結合框架理論與拼圖法之人工智慧相關社會性科學議題教學對國小高年級學生非形式推理能力與對人工智慧態度的影響;The influence of the teaching of artificial intelligence-related Socio-scientific Issues combining Framing Theory and Jigsaw on the informal reasoning ability and attitudes to the artificial intelligence of senior students in elementary school 賴佑庭; Lai, Youting
    2021-07-14 整合認知師徒制與共同規律學習的混成學習對大學生電腦相關問題解決能力、學習動機及網路學習經驗之影響:以「辦公室應用」課程為例;The effects of cognitive apprenticeship and co-regulated learning on improving students’ computer problem-solving skills, learning motivation, and experience of online learning: A quasi experiment in ‘Applied Information Technology: Office Software’ course 林芷嫺; Lin, Chih-hsien
    2021-07-05 探討擴展合作式多媒體認知理論和其對EFL聽力與口語能力之影響 - 結合動覺辨識和學習者設計內容之猜謎遊戲;Investigating Extended Collaborative Cognitive Theory of Multimedia Learning and its effect on EFL Listening and Speaking - Guessing Game with Kinesthetic Recognition and Learner-Designed Contents 黃子馨; Huang, Tzu-Hsin
    2021-07-05 在真實情境中利用智慧機制提升國小學生之外語口說及對話能力之評估;Evaluation of using smart mechanisms to improve the EFL speaking and conversation of elementary school students in authentic contexts 李佩蓁; Li, Pei-Jhen
    2021-04-08 探討主題式演講搭配個人回饋機制促進英文口說學習-以軍職人員培訓為例;Investigation of Theme-based Speech to improve EFL Learning with Individual Feedback- Case Study of Training Military Personnels 陳立穎; Chen, Li-Ying
    2021-04-07 110年網路學習科技研究所(不分組)-計算機概論-入學考試題 網路學習科技研究所不分組
    2021-03-05 Development of a mobile web library application for Institutional repository with evaluation of learners’ performing tasks and behaviors and their influences on learning achievements;Development of a mobile web library application for Institutional repository with evaluation of learners’ performing tasks and behaviors and their influences on learning achievements 阮氏清賢; Hien, Nguyen - Thi Thanh
    2021-01-22 在數位遊戲式學習環境中先備能力對兩種學習內容整合方式之影響:緊密結合 vs. 鬆散結合;The Influences of Prior Ability on Two Approaches for Game-based Learning Content Integration: Tightly-coupling vs. Loosely-coupling 黃本杲; Huang, Ben-Gao
    2021-01-20 Using Image-To-Text Recognition to Improve EFL Writing of Elementary School Students with Scaffolding Support in Authentic Contexts 蔡嘉明; Tsai, Chia-Ming
    2021-01-19 透過積木程式的計算機模擬進行科學學習;Science Learning Through Computer Simulations With Blockly Codes 男蘇亞; Kumara, I Made Surya
    2021-01-18 學生應用視覺化建模與程式工具進行計算建模之分析;An Analysis of Computational Modeling in Science with Visual Modeling and Programming Tool 賴柏翰; Lai, Po-Han
    2020-12-08 利用智能機制和問卷設計探討其對真實情境學習的影響;Investigation of Facilitating Authentic Contextual Learning with Smart Mechanisms and Questionnaire Design 黃武元

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