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    Showing items 1-10 of 990. (99 Page(s) Totally)
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    DateTitleAuthors
    2026-05-06 115年網路學習科技研究所(不分組)-計算機概論-入學考試題 網路學習科技研究所不分組
    2026-01-27 支持知識翻新取向科學探究學與教之線上學習平台開發與初步評估;Development and Preliminary Evaluation of an Online Learning Platform Supporting a Knowledge Building Approach to Scientific Inquiry Learning and Teaching. 林羿葶; Lin, Yi-Ting
    2026-01-27 探討使用GPT結合真實情境與GraphRAG的個人化下一句預測;Investigating Personalized Next-Sentence Prediction Using GPT with Authentic Context and GraphRAG 林琮惟; Lin, Tsung-Wei
    2026-01-22 城市天平—基於GIS與真實開放資料之社會性科學議題探究遊戲與多重表徵識讀能力分析;City Auncel—Developing Socioscientific Issue Inquiry System Based on Gis and Real Open Data and Analyzing Learners' Multiple Representation Literacy 施如齡
    2026-01-22 從客製化和適性化探討性別差異對於數位化同儕互評之影響((L01/L06));Investigating the Impacts of Gender Differences on Digital Peer Assessment from the Perspectives of Customization and Personalization (L01/L06) 陳攸華
    2026-01-22 探討人工智慧問答之XoT(Xducation of things)建置與其對學習者 EFL 寫作和萬物知識建構的影響;Investigation of Xot(Xducation of Things) with Smart Q&A Using Ai and Its Influences on Efl Writing of Learners and Knowledge Building of All Things 黃武元
    2026-01-20 Mathematical Word Problem Generation using Generative AI with Contextualization, Personalization, and Socialization: A Comprehensive Framework for Application and Evaluation 俞怡卡; Utami, Ika Qutsiati
    2026-01-20 資訊科技結合桌遊融入國小五年級教學活動之資訊素養和運算思維能力的分析;An Analysis of Information Literacy and Computational Thinking Skills in Fifth-Grade Elementary Students Through the Integration of Information Technology and Board Games into Instruction 許郁翔; Hsu, Yu-Hsiang
    2026-01-07 The Relationship Between Habitual-Voluminous Reading and Betterment-Driven Writing Performance in Primary School Students 吳羽芊; Mustika, Melissa
    2025-12-16 從性別差異探討語言模型對於數位學習文獻檢索行為之影響;An Investigation into the Impacts of Language Models on Literature Search Behavior in the Area of Digital Learning: A Gender Difference Perspective 陳一嘉; CHEN, YI CHIA

    Showing items 1-10 of 990. (99 Page(s) Totally)
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