English  |  正體中文  |  简体中文  |  全文笔数/总笔数 : 83776/83776 (100%)
造访人次 : 61847018      在线人数 : 943
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
搜寻范围 查询小技巧:
  • 您可在西文检索词汇前后加上"双引号",以获取较精准的检索结果
  • 若欲以作者姓名搜寻,建议至进阶搜寻限定作者字段,可获得较完整数据
  • 进阶搜寻

    子类别

    博碩士論文 [536/536]
    期刊論文 [68/68]
    考古題 [70/70]
    研究計畫 [167/167]

    社群统计


    近3年内发表的文件: 95(11.30%)
    含全文笔数: 841(100.00%)

    文件下载次数统计
    下载大于0次: 841(100.00%)
    下载大于100次: 796(94.65%)
    全文下载总次数: 444790(0.91%)

    最后更新时间: 2026-01-13 04:40

    上传排行

    数据加载中.....

    下载排行

    数据加载中.....

    RSS Feed RSS Feed
    跳至:
    或输入年份:
    由新到旧排序 由最旧的开始

    显示项目61-70 / 841. (共85页)
    << < 2 3 4 5 6 7 8 9 10 11 > >>
    每页显示[10|25|50]项目

    日期题名作者
    2024-07-26 結合生成式人工智慧之探究式學習同伴系統以增進研究生資料視覺化素養能力;Enhancing Graduate Students′ Data Visualization Literacy through an Inquiry-Based Learning Companion System Integrated with Generative AI 賴霈洲; Lai, Pei-Jhou
    2024-07-25 從學習環境及性別差異的觀點探討PaGamO 線上遊戲 學習平台對國中九年級英語學習之影響;Exploring the Impact of the PaGamO Platform on Ninth-Grade Junior High School Students′ English Learning from the Perspectives of Learning Environment and Gender Differences 章雅媛; Chang, Ya-Yuan
    2024-07-23 以想法為中心之合作科學探究學習系統之遊戲化:系統開發與初步評估;Gamification and Initial Evaluation of an Idea-centered Collaborative Inquiry Learning Platform 戴筱琪; Tai, Hsiao-Chi
    2024-07-23 探討不同表現目標導向之學習者使用帶有不確定性遊戲機制之數位遊戲式學習系統的學習成效、遊戲成效、學習動機及學習觀感之影響-以日文擬聲擬態詞為例;Exploring the Effects of Uncertainty-Based Digital Game-Based Learning System on Learning Performance, In-Game Performance, Learning Motivation, and Learning Perception Among Learners with Different Performance Goal Orientations: A Case Study of Japanese Onomatopoeia 丘詠暄; Chiu, Yong-Syuan
    2024-07-23 探討數位遊戲式學習情境中不確定性對於大學生日語助詞的學習成效、遊戲成效、學習動機及學習觀感之影響;Effects of Uncertainty in a Digital Game-based Learning Context: Investigating University Students′ Learning Performance, In-Game Performance, Learning Motivation and Learning Perceptions of Japanese Particles 劉俊廷; Liu, Chun-Ting
    2024-07-23 探討數位遊戲式學習環境中隱藏訊息對於日語擬聲擬態詞的學習成效、遊戲成效、學習動機及自我效能之影響;Exploring the Effects of Hidden Information in Digital Game-Based Learning Environments on Learning Performance, In-Game Performance, Learning Motivation, and Self-Efficacy of Japanese Onomatopoeia 高小喬; Kao, Hsiao-Chiao
    2024-07-23 結合生成式人工智慧與自然語言處理技術之合作科學探究想法收斂自動回饋鷹架開發與初步評估;Development and Preliminary Evaluation of an Automatic Feedback Scaffolding for Idea Convergence in Collaborative Scientific Inquiry: Using Generative Artificial Intelligence and Natural Language Processing Techniques 葉軒宏; Ye, Xuan-Hong
    2024-07-23 結合生成式人工智慧與自然語言處理技術之科學探究定題自動回饋鷹架開發與初步評估;Development and Preliminary Evaluation of an Automatic Feedback Scaffolding for Generating Questions During Scientific Inquiry:Using Generative Artificial Intelligence and Natural Language Processing Technologies 蔡狄澄; Tsai, Ti-Cheng
    2024-07-23 整合多元學習鷹架之設計思考學習系統之開發與初步評估;Development and Preliminary Evaluation of a Design Thinking Learning System with Multiple Scaffolding 嚴均恩; Yen, Chun-En
    2024-07-23 整合多元鷹架之自我導向科學探究學習歷程檔案管理系統之開發與初步評估;Development and Preliminary Evaluation of an E-Portfolio Management System with Multiple Scaffolding for Self-Directed Scientific Inquiry Learning 洪英峯; Hong, Ying-Fong

    显示项目61-70 / 841. (共85页)
    << < 2 3 4 5 6 7 8 9 10 11 > >>
    每页显示[10|25|50]项目

    ::: Copyright National Central University. | 國立中央大學圖書館版權所有 | 收藏本站 | 設為首頁 | 最佳瀏覽畫面: 1024*768 | 建站日期:8-24-2009 :::
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - 隱私權政策聲明