English
| 正體中文 |
简体中文
|
全文筆數/總筆數 : 83776/83776 (100%)
造訪人次 : 61092420 線上人數 : 348
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by
NTU Library IR team.
搜尋範圍
全部NCUIR
資訊電機學院
網路學習科技研究所
--博碩士論文
查詢小技巧:
您可在西文檢索詞彙前後加上"雙引號",以獲取較精準的檢索結果
若欲以作者姓名搜尋,建議至進階搜尋限定作者欄位,可獲得較完整資料
進階搜尋
主頁
‧
登入
‧
上傳
‧
說明
‧
關於NCUIR
‧
管理
NCU Institutional Repository
>
資訊電機學院
>
網路學習科技研究所
>
博碩士論文
>
依題名瀏覽
依日期瀏覽
依作者瀏覽
資料載入中.....
鄰近類別
研究計畫
[
167
/167]
期刊論文
[
68
/68]
考古題
[
70
/70]
類別統計
近3年內發表的文件: 120(22.39%)
含全文筆數: 536(100.00%)
文件下載次數統計
下載大於0次: 536(100.00%)
下載大於100次: 499(93.10%)
檔案下載總次數: 277242(63.54%)
最後更新時間: 2025-12-23 12:17
上傳排行
資料載入中.....
下載排行
資料載入中.....
最近上傳
虛擬實境同儕輔導對提升 EFL 小學生學習表現、臨場感、學習感知及行為...
人機協作於 AI 輔助親師生溝通回饋對 EFL 學習成效之影響;The...
從先備能力的角度探討數位遊戲式學習系統中不確定性機制對學習成效、遊戲成...
整合生成式人工智慧於國小探究式STEAM棒球機器人實作活動之應用與成效...
基於知識翻新理論與經驗學習理論之多層次教師反思社群平台之開發與初步評估...
AI說書同伴的初步設計;A Preliminary Design of...
結合自我解釋與適性化人工智慧系統於程式教育以增進程式能 力、運算思維、...
結合生成式人工智慧與即時回饋之學習同伴系統以增進國小 閱讀理解、詞彙能...
探究具身化互動系統於提升英語口語能力中之輔助應用與學習成效;Explo...
基於生成式人工智慧之知識翻新學習歷程分析與自動回饋鷹架模組開發及初步評...
跳至:
(選擇年份)
2025
2024
2023
2022
2021
2020
2019
2018
2017
2016
2015
2014
2013
2012
2011
2010
2009
2008
2007
2006
2005
2004
2003
2002
2001
2000
1999
1998
1997
1996
1995
1994
1993
1992
1991
1990
1985
1980
1975
1970
1960
1950
(選擇月份)
January
February
March
April
May
June
July
August
September
October
November
December
或輸入年份:
由新到舊排序
由最舊的開始
顯示項目26-50 / 536. (共22頁)
<<
<
1
2
3
4
5
6
7
8
9
10
>
>>
每頁顯示[
10
|
25
|
50
]項目
日期
題名
作者
2025-06-09
Effectiveness of Interest-Driven Creator Theory-Based Project on Learning English Speaking and Writing
陳旻青
;
Chen, Min-Ching
2025-04-02
Investigating the Influence of Instructors and Smart Feedback with Touch-Based Eye-Tracking on Learners′ Eye Movements and Hand Coordination
范草
;
Pham, Thao
2025-01-20
利用協作型焊接機器人及AI系統輔助學習焊接之研究;A Study of Using Collaborative Welding Robots and AI Systems for Facilitating Welding Learning
曾珮涵
;
Tseng, Pei-Han
2025-01-20
探討Smart 3D-UG APP輔助在真實情境中學習體積與表面積;A Study of Smart 3D-UG APP for Facilitating Learning Volume and Surface Area in Authentic Contexts
鄭芸昀
;
Cheng, Yun-Yun
2025-01-17
以想法為中心之科學探究學習系統遊戲化:系統開發與初步評估;Gamification and Initial Evaluation of an Idea-centered Science Inquiry Learning Platform
王希丞
;
Wang, Sei-Cheng
2024-12-24
文學圈結合學習儀表板在專題導向學習之應 用-以書報討論課堂為例;Integration of Literature Circles with Learning Dashboards in Project-Based Learning: A Case Study of Seminar Course
鄭博宇
;
Cheng, Po-Yu
2024-12-24
基於自動問題生成與知識追蹤之適性化學習系統設計與應用:以 Python 程式設計學習為例;Design and Application of an Adaptive Learning System Based on Automatic Question Generation and Knowledge Tracking: A Case Study of Python Programming Learning
呂浚宏
;
Hung, Lu-Chun
2024-12-05
使用生成式人工智慧設計錯誤分析活動以提升學生真實數學問題解決能力與自信心;Designing Error Analysis Activities for Students Using Generative AI to Improve Authentic Mathematical Problem-Solving Skills and Confidence
林裕峯
;
林
2024-11-18
結合自我調節及共同調節學習分析儀表板於Python程式教育之研究;Combining Self-Regulated and Co-Regulated Learning Analysis Dashboards for Python Programming Education
柯炘德
;
Ke, Xin-De
2024-10-21
建置情境化與個人化短影片學習系統並探討其對EFL 口說與寫作之影響;Development of a contextualized and personalized short video learning system and its impact on EFL speaking and writing
陳韡佳
;
Chen, Wei-Chia
2024-10-21
真實情境透過人工智慧 即時影片辨識增強英語口說與寫作;AI-Enhanced EFL Speaking and Writing through Real-Time Video Recognition in Authentic Contexts
吳普托
;
Prabowo, Cipto Sabdo
2024-08-22
AI同伴支持聊書與反思;AI Companion Supporting Book Discussions and Reflection
楊筱彤
;
Yang, Hsiao-Tung
2024-08-19
線上社群溝通課程對學員互動關係與團隊發展歷程研究;An Investigation on the Impact of Online Community-Based Communication Courses on Student Interaction and Team Development Process
陳效綱
;
Chen, Hsiao-Kang
2024-08-13
AI助理支持教師作為閱讀個人導師;AI Support for Teachers as Personal Reading Mentors
涂弘旻
;
Tu, Hong-Min
2024-08-08
EDS:登台遊戲帶動課堂英語對話活動之原型設計;EDS:Design of a Staging-Game-Based English Conversaion Prototype
謝以諾
;
Hsieh, Yi-No
2024-08-08
LEPS:登台遊戲引導英語單字學習之原型設計;LEPS:Design of a Staging-Game-Based English Vocabulary Learning Prototype System
羅文成
;
Lo, Wen-Cheng
2024-08-08
設計與評估「習慣寫」的寫作興趣與習慣;Design and Evaluation of Writing Interest and Habits in "Habitual Writing" Activity
詹祐昇
;
Zhan, You-Sheng
2024-08-02
探討學習環境及個體差異對學術英文字彙學習成效、學習動機、學習焦慮之影響-以Quizlet為例;Effects of Learning Environment and Individual Differences on Academic English Vocabulary Learning Outcomes, Learning Motivation and Learning Anxiety: A case study of Quizlet
項仁瑄
;
Hsiang, Jen-Hsuan
2024-07-31
開放性問題的設計對學生數學自我效能、 興趣與焦慮影響之初探;Exploring and Designing Open-Ended Questions: Their Impact on Students′ Mathematical Self-Efficacy, Interest, and Anxiety
周得揚
;
Chou, Te-Yang
2024-07-29
整合預測分析與學習儀表板以提升準時畢業率: 以印尼高等教育為例;Integrating Predictive Analytics and Learning Dashboards to Improve Graduation Timeliness: A Study of Higher Education in Indonesia
馬恆達
;
Pawitra, Mahendra Astu Sanggha
2024-07-29
應用生成式模型輔助問題生成學習系統於國小社會 課程之研究;Applying Generative Modeling to Assist Problem Generation Learning System in National Elementary School Social Studies Curriculum
洪丞威
;
Hung, Cheng-Wei
2024-07-27
探討在真實情境中利用 GPT 智慧回饋輔助 3D 幾何學習;Investigation of Smart Feedback with GPT for Facilitating 3D Geometry Learning in Authentic Contexts
黃筠棋
;
Huang, Yun-Chi
2024-07-27
結合生成式人工智慧與4F動態回顧循環理論於國小閱讀學習同伴系統的應用與成效評估;Application and Effectiveness Evaluation of a Reading Learning Companion System that Integrates Generative AI with the 4Fs Active Reviewing Cycle Theory in Primary School
李曼綾
;
Lee, Man-Ling
2024-07-27
應用指數平滑法實現短期學習成效預測與學習歷程儀表板系統建置;Application of Exponential Smoothing for Short-term Learning Outcome Prediction and Development of Dashboard System for Learning Portfolio
黃浩軒
;
Huang, Hao-Hsuan
2024-07-26
探討PaGamO遊戲式學習平臺中個體差異、回饋形式對國小六年級學童數學學習成就與學習動機之影響;Exploring the Impact of Individual Differences and Feedback Types on Mathematics Learning Achievement and Motivation of Sixth Grade Students Using the PaGamO Learning Platform
吳孟珊
;
Meng-Shan-Wu
顯示項目26-50 / 536. (共22頁)
<<
<
1
2
3
4
5
6
7
8
9
10
>
>>
每頁顯示[
10
|
25
|
50
]項目
::: Copyright National Central University. | 國立中央大學圖書館版權所有 |
收藏本站
|
設為首頁
| 最佳瀏覽畫面: 1024*768 | 建站日期:8-24-2009 :::
DSpace Software
Copyright © 2002-2004
MIT
&
Hewlett-Packard
/
Enhanced by
NTU Library IR team
Copyright ©
-
隱私權政策聲明