English
|
正體中文
| 简体中文 |
全文笔数/总笔数 : 94201/94201 (100%)
造访人次 : 81746544 在线人数 : 1634
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by
NTU Library IR team.
搜寻范围
全部NCUIR
資訊電機學院
網路學習科技研究所
--博碩士論文
查询小技巧:
您可在西文检索词汇前后加上"双引号",以获取较精准的检索结果
若欲以作者姓名搜寻,建议至进阶搜寻限定作者字段,可获得较完整数据
进阶搜寻
主页
‧
登入
‧
上传
‧
说明
‧
关于NCUIR
‧
管理
NCU Institutional Repository
>
資訊電機學院
>
網路學習科技研究所
>
博碩士論文
>
依题名浏览
依日期浏览
依作者浏览
数据加载中.....
邻近类别
研究計畫
[
170
/170]
期刊論文
[
207
/207]
考古題
[
71
/71]
类别统计
近3年内发表的文件: 87(16.05%)
含全文笔数: 542(100.00%)
文件下载次数统计
下载大于0次: 542(100.00%)
下载大于100次: 536(98.89%)
全文下载总次数: 340626(65.14%)
最后更新时间: 2026-06-27 22:10
上传排行
数据加载中.....
下载排行
数据加载中.....
最近上传
探討使用GPT結合真實情境與GraphRAG的個人化下一句預測;Inv...
支持知識翻新取向科學探究學與教之線上學習平台開發與初步評估;Devel...
資訊科技結合桌遊融入國小五年級教學活動之資訊素養和運算思維能力的分析;...
Mathematical Word Problem Generatio...
The Relationship Between Habitual-V...
從性別差異探討語言模型對於數位學習文獻檢索行為之影響;An Inves...
虛擬實境同儕輔導對提升 EFL 小學生學習表現、臨場感、學習感知及行為...
人機協作於 AI 輔助親師生溝通回饋對 EFL 學習成效之影響;The...
從先備能力的角度探討數位遊戲式學習系統中不確定性機制對學習成效、遊戲成...
整合生成式人工智慧於國小探究式STEAM棒球機器人實作活動之應用與成效...
跳至:
(选择年份)
2026
2025
2024
2023
2022
2021
2020
2019
2018
2017
2016
2015
2014
2013
2012
2011
2010
2009
2008
2007
2006
2005
2004
2003
2002
2001
2000
1999
1998
1997
1996
1995
1994
1993
1992
1991
1990
1985
1980
1975
1970
1960
1950
(选择月份)
January
February
March
April
May
June
July
August
September
October
November
December
或输入年份:
由新到旧排序
由最旧的开始
显示项目351-400 / 542. (共11页)
<<
<
2
3
4
5
6
7
8
9
10
11
>
>>
每页显示[
10
|
25
|
50
]项目
日期
题名
作者
2015-07-27
數位戲劇式說故事對於語文學習投人與創造力自我效能之影響;The impact of drama-based storytelling on learning engagement and creative self-efficacy
陳韋辰
;
Chen,Wei-chen
2015-07-13
數位遊戲式英語學習環境中的沉浸感影響學習成效之因素探討;Exploring the Factors that Immersion Influence Learning Effectiveness in Digital Game-Based English Learning Environment
賴冠鳳
;
Lai,Guan-feng
2015-07-06
探討數位遊戲式學習和數位獎章機制對英語學習動機和學習成效之影響;The Impact of Digital Game-Based Learning and Digital Badges on English Learning Motivation and English Learning Performance
黃如妏
;
Huang,Ru-wen
2015-06-29
運用行動裝置促進小學生的英語情境學習;Improving English Learning in Elementary Schools with Mobile Devices in Familiar Situation
陳淑鈴
;
Chen,Holly S. L.
2015-06-12
探討多媒體註記與搜尋對於英文字彙學習成效之影響-以高職為例
紀羽軒
;
Chi,Yu-Hsuan
2014-11-11
探討專家和新手對遊戲式學習進行可用性評估的觀感差異;An Investigation of the Usability of Game-based Learning: Experts vs. Novices
梅菘育
;
Mei,Song-Yu
2014-08-29
支援「文字聊書」活動之系統設計與實作 ──透過「文字聊書」建立閱讀社群;Designing Text-Based Social Discussion System to Support Reading Community
林政緯
;
Lin,Cheng-wei
2014-08-28
電腦支援「創造數學」平台之實作 —以解題與擬題為例;Implementation of Computer-Supported Math Creation Platform - Problem Solving and Posing as an Example
何宗駿
;
Ho,Tsung-chun
2014-08-22
明日寫作平台之實踐:透過「讀促創」與「聊促修」活動提升學生寫作表現、讀者意識及自我效能;The Practice of Tomorrow′s Writing Platform: The Activity of “Reading for Creating” and “Talking for Revising” to Improve Students′ Writing Performance, Audience Awareness, and Self-efficacy
陳秉成
;
Chen,Bing-cheng
2014-07-31
探討數位獎章在數位遊戲式英語學習環境下對英語學習成效與自我效能的影響;Effect of Digital Badges on English Learning Performance and Self-Efficacy in a Digital Game-Based English Learning Environment
黃東陽
;
Huang,Tung-Yang
2014-07-31
數位遊戲式英語學習環境中性別差異與英語學習成就對利他行為的影響;Effects of Gender Differences and English Learning Achievement on Altruistic Behavior in a Digital Game-Based Learning Environment
王庭宏
;
Wang,Ting-Hung
2014-07-29
探討認知風格如何影響使用者在行動載具下使用電子期刊;The Effects of Cognitive Styles on the Use of Electronic Journals in a Mobile Context
詹筑涵
;
Chan,Chu-han
2014-07-28
Web 2.0 英語學習活動之學生心流與學習動機歷程研究;The Evolution of Flow and Learning Motivation in Web 2.0 EFL Learning Activity
王品卿
;
Wang,Pin-ching
2014-07-28
融入科學閱讀之科學模擬對八年級學生科學習之影響:以浮力單元為例;Investigating the process of eighth-grade Taiwanese students′ reading scientific article enhanced by computer simulation of Physics
陳敬涵
;
Chen,Ching-han
2014-07-24
Web2.0英文學習環境之學習成效及心流研究: 男女生的比較;The study of flow experience and learning performance for English learning under Web2.0 learning environment: The difference between boys and girls
李杰駿
;
Li,Chieh-Chun
2014-07-22
「探究教學線上教師社群平台」之建置與評估:以知識管理理論為基礎;Development and evaluation of the “Teacher Inquiry Instruction Knowledge Management System” (TII-KMS): A knowledge management approach
郭怡君
;
Kuo,Yi-chun
2014-07-21
科學閱讀平台之發展與評估;The development and evaluation of the Online Science Reading System
麥綺軒
;
Mai,Chi-Hsuan
2014-07-18
以鷹架為基礎之科展探究系統平台之開發與評估;Development and evaluation of the Online Science Fair Inquiry System based on scaffolding design
鄭茜羽
;
Cheng,Chien-yu
2014-07-16
體感式合作學習系統之開發與應用成效分析-以高職英文學習為例;The Development Application and Learning Performance Analysis of Collaborative Kinesthetic English Learning System in a Vocational High School
陳品澤
;
Chen,Pin-tse
2014-07-03
A Comparative Study Evaluating the One-More-Than Technique with and without the Use of a Mobile Purchasing System on the Independent Purchasing Skills for Individuals with Intellectual Disabilities;A Comparative Study Evaluating the One-More-Than Technique with and without the Use of a Mobile Purchasing System on the Independent Purchasing Skills for Individuals with Intellectual Disabilities
徐國樑
;
Hsu,Guo-Liang
2014-06-10
運用Web 2.0數位說故事方法,以提升小學生 英語學習成就及動機;Exploring Elementary EFL Students’ Learning Achievement and Motivation with a Web 2.0 Digital Storytelling Approach
劉國平
;
Liu,Kuo-ping
2014-04-22
探討無所不在幾何學習系統與其對幾何學習及量測估算的影響; The effect of ubiquitous geometric learning system on geometric learning and measurement estimation ability
林立凱
;
Lin,Li-Kai
2014-01-28
支援教室內科學探究學習活動 - 運用電腦輔助學生進行繪圖科學解釋; Supporting Scientific Inquiry Learning in Classrooms through Computer Assisted Scientific Explanation with Drawings
張家榮
;
Chang,Chia-Jung
2014-01-28
整合主題閱讀與自由寫之數位寫作環境(何艾模式):從設計到評估; Integrating Theme-based Reading and Freewriting into Digital Writing Environment (He-Elbow Model): From Design to Evaluation
徐仕勳
;
Hsu,Shih-Hsun
2014-01-20
數位教育遊戲之開發與評估:以「Mr.道耳頓的奇幻歷險」為例; The development and evaluation of a digital science educational game for learning chemical reactions
陳若涵
;
Chen,Ruo-han
2014-01-06
科學小論文寫作平台的建置與評估; The development and preliminary evaluation of the Online Science Reading and Writing System
陳昱安
;
Chen,Yu-an
2013-10-28
設計與實踐同儕「聊作品」活動以提升低年級學生塗鴉寫作能力; Design and Practice of Peer Discussion Activity for Product to Improve the Writing Skills of Students
謝易泰
;
Hsieh,Yi-tai
2013-08-26
設計與評估一套同儕回應系統支援面對面與線上同儕回應活動於國小寫作課; Design and Evaluation of Peer Response System for Supporting Face-to-Face and Online Responding Activities in Elementary Writing Class
王學仁
;
Wang,Hsueh-Jen
2013-08-24
數學島:設計國小知識地圖遊戲支援學生學習; Math Island: The Game Design of Primary Mathematical Knowledge Map Support Student Learning
吳卉雯
;
Wu,Hui-Wen
2013-08-22
親師方舟的設計與實踐:從家長與教師觀點來探討學校評量態度的改變; Design and Practice of the Parent-Teacher-Ark: Examining the Change of Attitude of Parents and Teachers towards Academic Assessment of Students
賴建勳
;
Lai,Jian-Xun
2013-08-16
利用多點觸控機制探討符號與圖像表徵對於協作學習之影響;Using the Multi-touch mechanism to explore the symbols and graphical representation for the effects of collaborative learning
曾琦瑋
;
Tseng,Chi-Wei
2013-07-31
性別對遊戲式學習的成就系統在心流和動機之影響; Effects of Gender on Motivation and Flow State in an Achievement System of Digital Game-Based Learning
程盈璇
;
Cheng,Ying-Hsuan
2013-07-31
個別差異對數位遊戲式英語學習態度與焦慮之影響; Effects of Gender and Proficiency on Attitudes and Anxiety towards a Game-Based English Learning Environment
蔡婉琳
;
Tsai,Wan-Lin
2013-07-24
應用合作繪圖於學童科學解釋; Applying collaborative drawing to support students in construction of scientific explanation
鄭如婷
;
Cheng,Ju-Ting
2013-07-23
手持裝置上教育軟體之跨平台開發:以說故事系統為例; The development of handheld educational software on cross-platforms: An example of storytelling system
張少源
;
Zhang,Yuan-shao
2013-07-23
性別差異與認知風格對合作化遊戲式學習的影響; An Investigation of Collaborative Game-based Learning: Gender Differences and Cognitive Styles
鄭雅維
;
Jheng,Ya-wei
2013-07-23
基於建造主義導入數位說故事於英語學習之研究; Applying Digital Storytelling to English Learning─Based on Contructionism
蕭伊茹
;
Hsiao,I-ju
2013-07-23
探討認知風格在行動學習中對於客製化與個人化系統的影響; The Effects of Cognitive Styles on Mobile Learning:Customization vs. Personalization
謝宸韡
;
Hsieh,Chen-Wei
2013-07-23
探討認知風格在遊戲式學習中對於客製化與個人化系統的影響; The Effects of Cognitive Styles on Game-Based Learning: Customization vs. Personalization
侯淇禎
;
Hou,Chi-chen
2013-07-23
應用數位繪畫對學生形成科學解釋之成效分析; Using digital drawing in student`s scientific explanation and explain effect analysis
黃俊凱
;
Chung-Kai-Huang
2013-07-08
The employment of Captions as Instructional Audio Support
拉尼爾
;
Leveridge,Aubrey Neil
2013-06-18
探討國小學童使用電子書多媒體註記系統結合註記分享機制對其學習行為與時間之影響; The Effects of Learning Behavior and Duration of Time on Learning with Annotation Sharing Mechanisms in Annotatable Multimedia E-Readers
黃建文
;
Huang,Jian-Wun
2013-06-18
體感科技支持全肢體反應教學法應用於高中英語教學之成效
周克謙
;
Chou,Ke-Chien
2013-01-18
探討遠距體感合作系統與互動知覺學習風格對多人協作之影響
詹士誼
;
Zhan,Shi-Yi
2012-08-14
我的週刊:以網路經營遊戲支援國小寫作活動;My Weekly: Using a Network Management Game to Promote Writing Activities
藍鈺婷
;
Lan,Yu-ting
2012-08-11
探討體感遊戲對於大學生之身體意象及心流狀態的影響;The Effect of Exergames Play on College Students’ Body Image and Flow State
賴昱靜
;
Lai,Yu-Ching
2012-08-02
探討性別差異與線上遊戲經驗對於學習者線上遊戲行為之影響;Effects of Gender Differences and Gaming Experiences on the Learners' Gaming Behavior in an MMORPG
李昌隆
;
Li,Chang-long
2012-07-27
導入同儕互評於數位故事創作;Applying peer assessment to digital story creation
呂冠賢
;
Lu,Kuan-hsien
2012-07-26
個別差異對使用線上遊戲學習英語之影響;Effects of Individual Differences on an MMORPG for English Learning
劉律廷
;
Liu,Lu-ting
2012-07-26
將可用性整合融入遊戲式學習;Incorporating Usability into Game-based learning systems
施昱誠
;
Shih,Yu-Cheng
显示项目351-400 / 542. (共11页)
<<
<
2
3
4
5
6
7
8
9
10
11
>
>>
每页显示[
10
|
25
|
50
]项目
::: Copyright National Central University. | 國立中央大學圖書館版權所有 |
收藏本站
|
設為首頁
| 最佳瀏覽畫面: 1024*768 | 建站日期:8-24-2009 :::
DSpace Software
Copyright © 2002-2004
MIT
&
Hewlett-Packard
/
Enhanced by
NTU Library IR team
Copyright ©
-
隱私權政策聲明