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    显示项目26-50 / 798. (共32页)
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    日期题名作者
    2024-07-23 整合多元學習鷹架之設計思考學習系統之開發與初步評估;Development and Preliminary Evaluation of a Design Thinking Learning System with Multiple Scaffolding 嚴均恩; Yen, Chun-En
    2024-07-23 整合多元鷹架之自我導向科學探究學習歷程檔案管理系統之開發與初步評估;Development and Preliminary Evaluation of an E-Portfolio Management System with Multiple Scaffolding for Self-Directed Scientific Inquiry Learning 洪英峯; Hong, Ying-Fong
    2024-07-19 探討運用線上數位遊戲化學習平台並使用觀看-摘要-提問法(WSQ)學習策略促進成年人的牙線技巧學習對學習成效及學習動機的影響;The Effects of Gamification and the Watch-Summarize-Question (WSQ) Strategy on Learning Effectiveness and Learning Motivation in Adults′ Flossing Skills Using an Online Digital Gamified Learning Platform 吳明靜; Wu, Ming-Ching
    2024-07-04 Investigating Multiple Recognitions for EFL Writing in Authentic Contexts with Contextualization, Personalization, and Socialization 阮文甲; Giap, Nguyen Van
    2024-07-04 物聯網遊戲中的玩家社交互動與決策選擇分析;The Analysis of Social Interaction and Decision-Making in IoT-based Games 王悦綺; Wang, Yueh-Chi
    2024-07-02 未來城市:基於永續發展目標概念之城市開發模擬系統輔助探究學習分析;Future City: Exploring the Application of Simulation System Assisted Inquiry-Based Learning on the Concept of Sustainable Development Goal 陳品蓁; Chen, Pin-Chen
    2024-06-19 大航海高峰會遊戲中的玩家衝突策略與人 格分析;Analyzing Conflict Resolution Strategies and Personality Traits of Players in the Great Voyage Summit Game 傅彩如; Fu, Tsai-Ju
    2024-06-19 探討成人玩家於大航海高峰會遊戲中情緒與人格的關係;Exploring the Relationship between Gaming Emotion and Personality Traits of Adult Players in the Great Voyage 李婉慈; Lee, Wan-Tzu
    2024-06-19 探討成人玩家於議題式遊戲之行為與人格特質的關係;Exploring the Relationship between Gaming Behaviors and Personality Traits of Adult Players in Issue-based Games 郭宛婷; Kuo, Wan-Ting
    2024-06-12 探討角色扮演遊戲中不確定性對英語口說學習成效、遊戲成效、學習動機、學習觀感及行為模式之影響;Effects of Uncertainty on English Speaking Performance, In-Game Performance, Learning Motivation, Learning Perceptions, and Behavioral Patterns in a Role-Playing Game 方姿晴; Fang, Tzu-Ching
    2024-04-17 113年網路學習科技研究所(不分組)-計算機概論-入學考試題 網路學習科技研究所不分組
    2024-01-30 探討遊戲化電子測驗對學生阿拉伯語聽力技能、 動機和參與度的影響;Exploring the Effects of Gamified E-Quizzes on Students Arabic Listening Skills, Motivation and Engagement 梅妲; Afrizal, Meitia Chairany
    2024-01-27 從認知風格探討網路遊戲式英語詞彙學習之影響;The Influences of Cognitive Styles in the Context of Online Game-based English Vocabulary Learning 王前權; Wang, Chien-Chuan
    2024-01-26 基於知識圖譜之跨域主題推薦機制學習同伴系統:於國小身教式閱讀與聊書之應用( II );Knowledge Graph Based Cross-Domain Recommendation Mechanism Learning Companion System: the Application of Modeled Sustained Silent Reading Activities in Elementary Schools( II ) 洪暉鈞
    2024-01-26 基於知識圖譜之跨域主題推薦機制學習同伴系統:於國小身教式閱讀與聊書之應用( III );Knowledge Graph Based Cross-Domain Recommendation Mechanism Learning Companion System: the Application of Modeled Sustained Silent Reading Activities in Elementary Schools( III ) 洪暉鈞
    2024-01-26 基於知識翻新之合作科學探究教學:信念、實踐、社群與平台之發展-子計畫二:基於知識翻新之合作科學探究教學之教學設計模式與學習平台開發與改進之研究;The Development and Evaluation of Instruction Design and Online Learning Platform for Supporting Knowledge-Building-Based Scientific Inquiry Learning 吳穎沺
    2024-01-26 從個別差異性探討使用繪本電子書整合歸納式學習與演繹式學習之影響;An Investigation of Incorporating Inductive Learning with Deductive Learning a Pictorial E-Book: an Individual Difference Perspective 陳攸華
    2024-01-26 華戎道—聯結仿生機器人與虛實互動創遊的數位人文交融模式及多模行為分析系統;Eurasia Passage — a Digital Humanity Convergence Model Linking Mixed Interaction Inventive Game and Biomimetic Robots with the Multimodal Behavioral Analytic System 施如齡
    2024-01-26 基於知識翻新理論之國小自然領域合作探究學習平台開發與初步評估;Development and Initial Evaluation of a Collaborative Inquiry Learning Platform in the Elementary School Natural Science Domain Based on the Knowledge Building Theory 楊琇茹; Yang, Xiu-Ru
    2024-01-26 數位互動式文字劇情冒險遊戲開發與學習者人格及歷史多元觀點分析;Digital Interactive Text Adventure Story Game Development and Analyzes of Learners′ Personality and Historical Multiple Perspectives 陳乃慈; Chen, Nai-Tzu
    2024-01-24 The effects of integrating a synchronous out-of-class online component into the flipped classroom on EFL students’ academic performance and perceptions;The effects of integrating a synchronous out-of-class online component into the flipped classroom on EFL students’ academic performance and perceptions Fischer, Ian Douglas; Fischer, Ian Douglas
    2024-01-23 TTPR:設計科技強化型全肢體反應為了小學生和國中生在印尼學習英語詞彙;TTPR: The Design of Technology-Enhanced Total Physical Response for Elementary & Junior High School Students to Learn English Vocabulary in Indonesia 高少奇; Saputra, Riska
    2024-01-22 探討不同口說先備能力者在具不確定性獎勵機制的數位遊戲式學習環境下英語口說學習成效、遊戲成效、學習感知及行為模式的影響;Exploring the Effects of Learners with Different Spoken Prior Abilities on English Spoken Learning Performance, Gaming performance, Learning Perceptions and Behavior Patterns in a Digital Game-Based Learning with an Uncertain Reward Mechanism 吳佳蓁; Wu, Chia-Chen
    2024-01-22 探討融入不可預期獎章機制的遊戲式英語口說學習環境對不同英語焦慮程度學習者的學習成效、遊戲成效、溝通意願及行為模式之影響;Exploring the Effects of Learners with Different English Anxiety Levels on Learning Performance, Gaming Performance, Willingness to Communicate and Behavior Patterns in a Digital Game-based Learning with Unexpected Digital Badge Mechanisms 黃政穎; Huang, Cheng-Ying
    2024-01-19 探討數位遊戲式學習環境中不同表現目標與不同學習求助情境對大學生英文翻譯技巧的學習成效、遊戲成效、求助行為及學習觀感之影響;Effects of Different Performance Goal Orientations and Different Help-Seeking Context on University Students′ Learning Performance, Game Performance, Help-Seeking Behavior and Learning Perceptions of English Translation Techniques Learning in Digital Game-based Learning Environment 鍾嘉羚; Chung, Chia-Ling

    显示项目26-50 / 798. (共32页)
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