English
|
正體中文
| 简体中文 |
全文笔数/总笔数 : 94201/94201 (100%)
造访人次 : 81746616 在线人数 : 1665
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by
NTU Library IR team.
搜寻范围
全部NCUIR
資訊電機學院
網路學習科技研究所
--博碩士論文
查询小技巧:
您可在西文检索词汇前后加上"双引号",以获取较精准的检索结果
若欲以作者姓名搜寻,建议至进阶搜寻限定作者字段,可获得较完整数据
进阶搜寻
主页
‧
登入
‧
上传
‧
说明
‧
关于NCUIR
‧
管理
NCU Institutional Repository
>
資訊電機學院
>
網路學習科技研究所
>
博碩士論文
>
依题名浏览
依日期浏览
依作者浏览
数据加载中.....
邻近类别
研究計畫
[
170
/170]
期刊論文
[
207
/207]
考古題
[
71
/71]
类别统计
近3年内发表的文件: 87(16.05%)
含全文笔数: 542(100.00%)
文件下载次数统计
下载大于0次: 542(100.00%)
下载大于100次: 536(98.89%)
全文下载总次数: 340626(65.14%)
最后更新时间: 2026-06-27 22:10
上传排行
数据加载中.....
下载排行
数据加载中.....
最近上传
探討使用GPT結合真實情境與GraphRAG的個人化下一句預測;Inv...
支持知識翻新取向科學探究學與教之線上學習平台開發與初步評估;Devel...
資訊科技結合桌遊融入國小五年級教學活動之資訊素養和運算思維能力的分析;...
Mathematical Word Problem Generatio...
The Relationship Between Habitual-V...
從性別差異探討語言模型對於數位學習文獻檢索行為之影響;An Inves...
虛擬實境同儕輔導對提升 EFL 小學生學習表現、臨場感、學習感知及行為...
人機協作於 AI 輔助親師生溝通回饋對 EFL 學習成效之影響;The...
從先備能力的角度探討數位遊戲式學習系統中不確定性機制對學習成效、遊戲成...
整合生成式人工智慧於國小探究式STEAM棒球機器人實作活動之應用與成效...
跳至:
(选择年份)
2026
2025
2024
2023
2022
2021
2020
2019
2018
2017
2016
2015
2014
2013
2012
2011
2010
2009
2008
2007
2006
2005
2004
2003
2002
2001
2000
1999
1998
1997
1996
1995
1994
1993
1992
1991
1990
1985
1980
1975
1970
1960
1950
(选择月份)
January
February
March
April
May
June
July
August
September
October
November
December
或输入年份:
由新到旧排序
由最旧的开始
显示项目176-200 / 542. (共22页)
<<
<
3
4
5
6
7
8
9
10
11
12
>
>>
每页显示[
10
|
25
|
50
]项目
日期
题名
作者
2021-07-27
閱讀島:應用數位閱讀歷程擴大學生閱讀舒適圈及提升閱讀動機之系統設計;Reading Island: Reading-Portfolio System Design for Expanding Students’ Reading Comfort Zone and Promoting Reading Motivation
賴瑞霖
;
Lai, Rui-Lin
2021-07-26
基於「知識翻新理論」與「設計思考」的跨領域專題學習平台之開發與初步評估;Development and Preliminary Evaluation of an Online Platform based on Knowledge Building Theory and Design Thinking for Interdisciplinary Learning
郭富銘
;
Guo, Fu-Ming
2021-07-26
結合自然語言技術的線上合作論證系統之開發與初步評估;Development and Preliminary Evaluation of Natural Language Processing Theory-based Online Collaborative Argumentation Platform
楊加豪
;
Yang, Chia-Hao
2021-07-19
科技輔助生活科技課程對國中生「對工程設計流程認知」與「對工程的態度」之影響:以投石車製作課程為例;The Influence of Technology-supported Technology Course on Junior High School Students’ Understanding of Engineering Design Process and Attitudes Towards Engineering
盧楷文
;
Lu, Kai-Wen
2021-07-19
國小高年級學生對於社會性科學議題之非形式推理思考表現及其線上合作論證之研究:以人工智慧相關議題為例
吳喬恩
;
Wu, Ciao-En
2021-07-19
基於工程設計流程的STEM專題本位課程對國小高年級生學習成效之影響;The Effects of Implementing the STEM Project-Based Learning Curriculum Based on Engineering Design Process on Upper Grade Students of Elementary School
王嘉賢
;
Wang, Chia-Hsien
2021-07-19
基於工程設計流程的生活科技課程對國中生在 工程態度、生活科技學習興趣、科技及工程認 知與實作表現的影響;The impact of technology courses based on engineering design process on junior high school students’ attitudes to engineering, interest in technology learning, technology and engineering cognition and practical performance
朱偉均
;
CHU, WEI-CHUN
2021-07-19
強調後設認知之科技輔助數學建模教學對國中生後設認知能力與數學解題歷程表現之影響:以「數列與級數」單元為例;Emphasizing the influence of metacognitive Technology-assisted modeling-based math instruction teaching on the metacognitive ability and mathematical problem solving process performance of junior high school students: Take "Sequence and Series Unit" as an example
蘇育賢
;
Su, Yu-Hsien
2021-07-19
結合框架理論與拼圖法之人工智慧相關社會性科學議題教學對國小高年級學生非形式推理能力與對人工智慧態度的影響;The influence of the teaching of artificial intelligence-related Socio-scientific Issues combining Framing Theory and Jigsaw on the informal reasoning ability and attitudes to the artificial intelligence of senior students in elementary school
賴佑庭
;
Lai, Youting
2021-07-14
整合認知師徒制與共同規律學習的混成學習對大學生電腦相關問題解決能力、學習動機及網路學習經驗之影響:以「辦公室應用」課程為例;The effects of cognitive apprenticeship and co-regulated learning on improving students’ computer problem-solving skills, learning motivation, and experience of online learning: A quasi experiment in ‘Applied Information Technology: Office Software’ course
林芷嫺
;
Lin, Chih-hsien
2021-07-05
探討擴展合作式多媒體認知理論和其對EFL聽力與口語能力之影響 - 結合動覺辨識和學習者設計內容之猜謎遊戲;Investigating Extended Collaborative Cognitive Theory of Multimedia Learning and its effect on EFL Listening and Speaking - Guessing Game with Kinesthetic Recognition and Learner-Designed Contents
黃子馨
;
Huang, Tzu-Hsin
2021-07-05
在真實情境中利用智慧機制提升國小學生之外語口說及對話能力之評估;Evaluation of using smart mechanisms to improve the EFL speaking and conversation of elementary school students in authentic contexts
李佩蓁
;
Li, Pei-Jhen
2021-04-08
探討主題式演講搭配個人回饋機制促進英文口說學習-以軍職人員培訓為例;Investigation of Theme-based Speech to improve EFL Learning with Individual Feedback- Case Study of Training Military Personnels
陳立穎
;
Chen, Li-Ying
2021-03-05
Development of a mobile web library application for Institutional repository with evaluation of learners’ performing tasks and behaviors and their influences on learning achievements;Development of a mobile web library application for Institutional repository with evaluation of learners’ performing tasks and behaviors and their influences on learning achievements
阮氏清賢
;
Hien, Nguyen - Thi Thanh
2021-01-22
在數位遊戲式學習環境中先備能力對兩種學習內容整合方式之影響:緊密結合 vs. 鬆散結合;The Influences of Prior Ability on Two Approaches for Game-based Learning Content Integration: Tightly-coupling vs. Loosely-coupling
黃本杲
;
Huang, Ben-Gao
2021-01-20
Using Image-To-Text Recognition to Improve EFL Writing of Elementary School Students with Scaffolding Support in Authentic Contexts
蔡嘉明
;
Tsai, Chia-Ming
2021-01-19
透過積木程式的計算機模擬進行科學學習;Science Learning Through Computer Simulations With Blockly Codes
男蘇亞
;
Kumara, I Made Surya
2021-01-18
學生應用視覺化建模與程式工具進行計算建模之分析;An Analysis of Computational Modeling in Science with Visual Modeling and Programming Tool
賴柏翰
;
Lai, Po-Han
2020-09-28
Authentic Contexts Supported Physics Learning with Ubiquitous-Physics App in Creativity, Scalability, and Sustainability
戴思萍
;
Purba, Siska Wati Dewi
2020-08-24
製作者與評量者之認知風格匹配與不匹配對遊戲人機介面與教學影片製作與評量的影響;The Impacts of User Interface and Instructional Video on Production and Evaluation of Games: Matching/Mismatching of Makers’and Evaluators’ Cognitive Style Approach
陳鉑捷
;
Chen, Po-Chieh
2020-08-20
具推薦書籍功能之閱讀島系統架構設計;Towards Designing a System Framework for Reading Island with Book Recommendation Function
徐銘駿
;
HSU, MING-CHUN
2020-08-20
探討英語閱讀遊戲對印尼高中英語學習者的影響;EXPLORING THE EFFECT OF ENGLISH READING GAME FOR SENIOR HIGH SCHOOL EFL STUDENTS IN INDONESIA
賴荷妤
;
Setyowati, Rahayu
2020-08-20
先備知識對學習英語聽力的影響;The Influences of Prior Knowledge on English Listening Learning
鄧啓宏
;
Deng, Qi-Hong
2020-08-19
探討不同獎懲機制對英語學習的學習成效學習動機與行為模式之影響;Effects of different reward and punishment mechanisms on learning performance, learning motivation and behavior patterns of digital game-based English learning
蔡松霖
;
Tsai, Sung-Lin
2020-08-19
探討數位獎章對英語發音學習成效、遊戲成效、遊戲心流及行為模式之影響──以大型多人線上角色扮演遊戲為例;Effects of digital badges on English Pronunciation Performance, Gaming Performance, Gaming Flow and Behavioral Patterns in a MMORPG
陶品妤
;
Tao, Pin-Yu
顯示項目176-200 / 542. (共22頁)
<<
<
3
4
5
6
7
8
9
10
11
12
>
>>
每頁顯示[
10
|
25
|
50
]項目
::: Copyright National Central University. | 國立中央大學圖書館版權所有 |
收藏本站
|
設為首頁
| 最佳瀏覽畫面: 1024*768 | 建站日期:8-24-2009 :::
DSpace Software
Copyright © 2002-2004
MIT
&
Hewlett-Packard
/
Enhanced by
NTU Library IR team
Copyright ©
-
隱私權政策聲明