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    日期題名作者
    2020-07-29 透過物聯網和Zenbo機器人實作智慧翻轉教室並探討其對學生互動和感知影響之研究;A study of implementing smart flipped classroom with internet of things, Zenbo robot and investigating its influence on students′ interaction and perception 皮亞克; pahamak, pitchayakit
    2020-07-28 利用智慧 Ubiquitous Geometry App 輔助真實情境國小幾何學習與探討其對學習成效之影響;Investigating the Influence of Smart Ubiquitous Geometry on Geometry Learning of Elementary School Students in Authentic Contexts 林亞萱; Lin, Ya-Hsuan
    2020-07-28 使用3D-UG APP來輔助真實情境小學生幾何學習-體積與表面積;Facilitating Geometry Learning of Elementary School Students With 3D-UG APP in Authentic Contexts-Volume and Surface Area Learning 穆藍那; Putra, Muhammad Trio Maulana
    2020-07-28 物聯網程式設計應用運算思維於日常生活之研究 張振豪; Chang, Zhen-Hao
    2020-07-28 科技輔助版圖遊戲增進印尼兒童英語詞彙學習 之成效研究;The Effectiveness of Using Technology-Mediated Board Game on Young Learners in Indonesia to Improve English Vocabulary 蘇可娜; Sukenasa, Niluh Putu Puri Palupi
    2020-07-28 英文單字樂園:學生自創字卡搭配複習機制強化英文字彙學習之系統設計及學習成效初探;Vocabulary Paradise: Student created English flashcards and reviewing system design and its effectiveness study 蔡東恩; Cai, Dong-En
    2020-07-28 探討真實情境小學生分數問題解決行為和策略與其對學習成效之影響;Investigate Behaviors and Strategies of Fraction Problem Solving for Elementary School Students in Authentic Contexts and its Influences on Learning Achievements 羅綺曼; Rochmah, Irma Nuur
    2020-07-28 遊戲式學習增進印尼國小兒童運算思維 之成效研究;The Effectiveness of Computational Thinking Through Game-Based Learning Activity on Indonesian Primary School Students 賽彥緹; Septiyanti, Nisa Dwi
    2020-07-24 英文科主題深讀:以多文本閱讀與概念圖活動提升國中生英文學業表現;Theme-based Deep Reading of English: The Design of Multi-text Reading and Concept Map Activities to Enhance Junior High Students’ English Academic Performance 李佩蓁; Li, Pei-Jhen
    2020-07-24 基於知識翻新理論的科學探究專題平台之開發與初步評估;Development and Preliminary Evaluation of Knowledge Building Theory-based Online Platform for Supporting Scientific Inquiry Project-based Learning 陳虹如; Chen, Hung-Ju
    2020-07-24 基於知識翻新理論的教師共同備課平台之開發與初步評估;Development and Preliminary Evaluation of Knowledge Building Theory-based Online Platform for Collaborative Lesson Planning 李依靜; Lee, Yi-Ching
    2020-07-24 融入反思活動之運算思維課程對於國小高年級學生運算思維概念與能力之影響;The Effects of Reflection Activities on Elementary School Students learning regard Computational Thinking Courses 林楷芸; Lin, Kai-Yun
    2020-07-24 融入反思活動的資訊服務學習課程對大學生運算思維之影響;The Influence of Information Service Learning Course with Reflection Activities on University Student′s Computational Thinking 許郁珮; Hsu, Yu-Pei
    2020-07-23 運用差異化教學於國小低年級英語單字複習之嘗試;An Attempt to Differentiate Instruction on English Vocabulary Review in Elementary School 陳婕寧; Chen, Chieh-Ning
    2020-07-22 運用假字認讀的桌遊進行英文拼讀練習之探究;Research on Phonics Practice with Pseudoword Board Games 陳虹芸; Chen, Hung-Yun
    2020-07-20 探討真實情境之無所不在英語APP促進國小學童口說學習;Investigation of Ubiquitous English APP to Facilitate Speaking of Elementary School Students in Authentic Contexts 蘇筠琪; Su, Yun-Chi
    2020-07-14 透過學生影片創作進行國小數學學習:趣創者理論之應用;Student video creation for learning elementary mathematics: applying interest-driven creator theory 黃政理; Huang, Cheng-Li
    2020-07-11 中文漫畫書及繪本製作對於蒙古學生中文閱讀態度與投入之影響;The impact of Chinese Comic books and Digital Storytelling on Mongolian Students’ Chinese Reading Attitude and Engagement 夢荷; Galbadrakh, Munkhgerel
    2020-07-02 透過智慧機制輔助真實情境EFL口說與對話並探討其對學習成效的影響;Facilitating authentic contextual EFL speaking and conversation with smart mechanisms and investigating its influence on learning achievements 郭柏辰;
    2020-05-18 以想法為中心的合作科學探究學習平台 之系統開發與初步評估;Development and Preliminary Evaluation of an Online Learning Platform for Supporting Idea-centered Collaborative Inquiry Learning in Science 黃嘉眉; Huang, Jia-Mei
    2020-01-20 自由閱讀與引導閱讀活動對於學生英語書籍閱讀態度之影響;The impact of Free Reading and Guided Reading Activity on Students’ English Reading Attitude 楊詠雲; Yang, Yung-Yun
    2020-01-17 科學模擬在小學科學學習的應用與限制;Science simulation applied to the primary school students 陳紹玫; Chen, Shao-Mei
    2020-01-17 科學模擬融入中學科學學習課程 歷程研究與對策;Integration of Scientific Simulation into Science Learning Courses for Junior High School Students and Related Strategies 黃思綺; Huang, Ssu-Chi
    2020-01-16 電腦輔助教師回饋於外語寫作情境之研究:成果與觀感;Investigating computer-mediated teacher feedback in EFL writing context: Performance and perceptions 陳謝鈞; Chen, Hsieh-Jun
    2020-01-13 可持續性和可擴展性的真實情境創意學習;Creative Learning in Authentic Contexts with Sustainability and Scalability 黃武元
    2020-01-13 可撓式Ⅲ-Ⅴ太陽能電池與自我維持的智慧微塵(Smart Dust)軟性晶片之整合與開發( II );Integration and Development of Flexible Iii-V Solar Cells and Self-Sustaining Smart Dust Chips( II ) 施如齡
    2020-01-13 前沿人工智慧科研成果轉化:轉譯、呈現、與評估-總計畫(含子計畫三):前沿人工智慧科研成果轉化之成效評估與教育推廣( II );The Educational Evaluation and Dissemination of Translated Frontier Artificial Intelligence Scientific Research Findings for Public Understanding( II ) 吳穎沺
    2020-01-13 從性別差異觀點探究個人化英語繪本電子書之影響;An Investigation of the Influences of English Personalized E-Picture Books from a Gender Difference Prospective 陳攸華
    2020-01-13 從個別差異性探討遊戲式動畫電子書對學習學術英語之影響;The Influences of Game-Based Animated E-Book on Academic English Learning: an Individual Difference Approach 陳攸華
    2020-01-13 探討基於「知識翻新理論」之合作論證學習對於高中生社會性科學議題論證之影響:合作論證教學、合作論證學習平台與即時回饋鷹架之設計與開發;The Effects of Integrating Knowledge Building Theory into High School Students' Ssi-Based Collaborative Argumentation Learning: the Development of Collaborative Argumentation Instruction, Learning System and Real-Time Feedback Scaffolds 吳穎沺
    2020-01-13 探討趨向表現目標與逃避表現目標對數位遊戲式英語學習之影響:學習環境建置與成效評估;Investigating the Effects of Performance-Approach and Performance-Avoidance Goals on Digital Game-Based English Learning: the Implementation of Learning Environments and Assessment of Learning Outcomes 楊接期
    2020-01-13 華戎道—聯結仿生機器人與虛實互動創遊的數位人文交融模式及多模行為分析系統;Eurasia Passage — a Digital Humanity Convergence Model Linking Mixed Interaction Inventive Game and Biomimetic Robots with the Multimodal Behavioral Analytic System 施如齡
    2020-01-06 An investigation of flipped classroom and reciprocal teaching with google classroom, zenbo robot, and co-editing 塔堤爾; Mir, Tatheer Hussain
    2019-12-26 利用合作虛擬化的網絡設計輔助計算機網路學習;To Facilitate Computer Network Learning by Collaborative Virtualization-Based Mechanism with Network Design Task 阮合淳; Nguyen, Pham Ho Trong
    2019-10-07 從認知風格的角度探討同儕互評對遊戲式學習系統製作與評量之影響;The Impacts of Peer Assessment on the Implementation and Evaluation of Game-based Learning: A Cognitive Style Approach 李靜怡; Lee, Jing-Yi
    2019-09-18 智慧互動SmartVpen在真實情境對於英文學習之影響;A Study of Smart Interaction Using SmartVpen and its influence on English Learning in Authentic Contexts 李國豪; Li, Guo-Hao
    2019-08-22 探討認知風格及遊戲心流對英語字彙學習成效、遊戲成效與自我效能之影響—以多人線上角色扮演遊戲為例;Effects of Cognitive Styles and Gaming Flow Experience on English Vocabulary Performance, Game Performance and Self-efficacy in a MMORPG 曾子芸; Tseng, Tzu-Yun
    2019-08-22 透過主題地圖與寵物同伴促進閱讀更深更廣的書籍;Design and preliminary evaluation of a theme-based map system with pet companions for promoting reading books of broader scope and deeper levels 郭雨鑫; Kuo, Yu-Hsin
    2019-08-19 在模擬平台使用日常生活影片輔助 科學學習之開發與評估;The Development and Evaluation of a Simulation Platform Supporting Science Learning from Life Videos 奧薩雅; Aziz, Aulia Syarif
    2019-08-15 以「猜擬題」活動增進學生數學文字題解題能力;A Guess-Problem-Posing Activity to Enhance Students′ Mathematics Word Problem Solving Ability 許育茹; Hsu, Yu-Ru
    2019-08-15 基於學生練習使用回饋之學習成效預測模型與動態題數練習機制;Implement a Dynamic Exercise Mechanism Based on Learning Effectiveness Prediction Model 邱歆雅; Chiou, Shin-Ya
    2019-08-08 合作式電腦模擬於科學問題解決之影響:以眼動進行分析;The Effects of Collaborative Computer Simulations on Science Problem Solving: a Dual Eye-Tracking Analysis 謝翌甄; Hsieh, I-Chen
    2019-08-08 英語漫畫書閱讀引導對學生英語閱讀之影響;The Effect of English Comic book Leading on Student English Reading 何永育; Ho, Yung-Yu
    2019-08-08 探討國小低年級學童在數學自我進度學習下的發展與影響;Exploring the Development and Influence of Lower-Grades Students of Elementary School in Mathematics Self-Paced Learning 劉偉瑄; Liou, Wei-Syuan
    2019-08-07 探討英語焦慮與先備知識對英語發音學習成效、獎章成效、遊戲成效、學習動機及遊戲心流之影響──以大型多人線上角色扮演遊戲為例;Effects of English Anxiety and Prior Knowledge on English Pronunciation Performance, Badge Performance, Game Performance, Learning Motivation and Gaming Flow Performance in a MMORPG 黃安邦; Huang, An-Bang
    2019-08-05 Investigation of Facilitating Physics Learning using Ubiquitous-Physics APP with Learning Map and Discussion Board in Authentic Contexts 鮑世鈞; PAO-SHIH-CHIN
    2019-08-05 英語漫畫書及繪本製作對於學生英文書籍 閱讀態度與投入之影響;The impact of English Comic book and Digital Storytelling on Students’ English Reading Attitude and Engagement 馬森豪; Ma, Sen-Hao
    2019-08-01 探討趨向表現目標與逃避表現目標對於 學習成效與表現目標採取之影響 -以數位遊戲式英語字彙為例;Effects of Performance-approach and Performance-avoidance Goals on Learning Performance and Adoption of Performance Goals: A Case of Digital Game-based English Vocabulary. 陳美珊; Chen, Mei-Shan
    2019-07-29 真實競爭和虛擬競爭對數位遊戲式學習的影響:相同目標 vs. 不同目標;The Impacts of Real Competition and Virtual Competition on Digital Game-based Learning: Same Goal vs. Different Goals 張育銘; Chang, Yu-Ming
    2019-07-29 線上教師學習社群之知識翻新實踐:以FB某教師社群為例;Knowledge Building Pratcice in a Online Teacher Learning Community on Facebook 莊麗葉; Chuang, Li-Yea

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