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探討遊戲化電子測驗對學生阿拉伯語聽力技能、 動機和參與度的影響;Exp...
從認知風格探討網路遊戲式英語詞彙學習之影響;The Influence...
數位互動式文字劇情冒險遊戲開發與學習者人格及歷史多元觀點分析;Digi...
基於知識翻新理論之國小自然領域合作探究學習平台開發與初步評估;Deve...
The effects of integrating a synchr...
TTPR:設計科技強化型全肢體反應為了小學生和國中生在印尼學習英語詞彙...
探討融入不可預期獎章機制的遊戲式英語口說學習環境對不同英語焦慮程度學習...
探討不同口說先備能力者在具不確定性獎勵機制的數位遊戲式學習環境下英語口...
探討數位遊戲式學習環境中不同表現目標與不同學習求助情境對大學生英文翻譯...
遊戲化自我調節方法促進護理學生利奧波德技能表現的成效;The Effe...
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顯示項目101-150 / 466. (共10頁)
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作者
2021-07-26
基於「知識翻新理論」與「設計思考」的跨領域專題學習平台之開發與初步評估;Development and Preliminary Evaluation of an Online Platform based on Knowledge Building Theory and Design Thinking for Interdisciplinary Learning
郭富銘
;
Guo, Fu-Ming
2021-07-26
結合自然語言技術的線上合作論證系統之開發與初步評估;Development and Preliminary Evaluation of Natural Language Processing Theory-based Online Collaborative Argumentation Platform
楊加豪
;
Yang, Chia-Hao
2021-07-19
科技輔助生活科技課程對國中生「對工程設計流程認知」與「對工程的態度」之影響:以投石車製作課程為例;The Influence of Technology-supported Technology Course on Junior High School Students’ Understanding of Engineering Design Process and Attitudes Towards Engineering
盧楷文
;
Lu, Kai-Wen
2021-07-19
國小高年級學生對於社會性科學議題之非形式推理思考表現及其線上合作論證之研究:以人工智慧相關議題為例
吳喬恩
;
Wu, Ciao-En
2021-07-19
基於工程設計流程的STEM專題本位課程對國小高年級生學習成效之影響;The Effects of Implementing the STEM Project-Based Learning Curriculum Based on Engineering Design Process on Upper Grade Students of Elementary School
王嘉賢
;
Wang, Chia-Hsien
2021-07-19
基於工程設計流程的生活科技課程對國中生在 工程態度、生活科技學習興趣、科技及工程認 知與實作表現的影響;The impact of technology courses based on engineering design process on junior high school students’ attitudes to engineering, interest in technology learning, technology and engineering cognition and practical performance
朱偉均
;
CHU, WEI-CHUN
2021-07-19
強調後設認知之科技輔助數學建模教學對國中生後設認知能力與數學解題歷程表現之影響:以「數列與級數」單元為例;Emphasizing the influence of metacognitive Technology-assisted modeling-based math instruction teaching on the metacognitive ability and mathematical problem solving process performance of junior high school students: Take "Sequence and Series Unit" as an example
蘇育賢
;
Su, Yu-Hsien
2021-07-19
結合框架理論與拼圖法之人工智慧相關社會性科學議題教學對國小高年級學生非形式推理能力與對人工智慧態度的影響;The influence of the teaching of artificial intelligence-related Socio-scientific Issues combining Framing Theory and Jigsaw on the informal reasoning ability and attitudes to the artificial intelligence of senior students in elementary school
賴佑庭
;
Lai, Youting
2021-07-14
整合認知師徒制與共同規律學習的混成學習對大學生電腦相關問題解決能力、學習動機及網路學習經驗之影響:以「辦公室應用」課程為例;The effects of cognitive apprenticeship and co-regulated learning on improving students’ computer problem-solving skills, learning motivation, and experience of online learning: A quasi experiment in ‘Applied Information Technology: Office Software’ course
林芷嫺
;
Lin, Chih-hsien
2021-07-05
探討擴展合作式多媒體認知理論和其對EFL聽力與口語能力之影響 - 結合動覺辨識和學習者設計內容之猜謎遊戲;Investigating Extended Collaborative Cognitive Theory of Multimedia Learning and its effect on EFL Listening and Speaking - Guessing Game with Kinesthetic Recognition and Learner-Designed Contents
黃子馨
;
Huang, Tzu-Hsin
2021-07-05
在真實情境中利用智慧機制提升國小學生之外語口說及對話能力之評估;Evaluation of using smart mechanisms to improve the EFL speaking and conversation of elementary school students in authentic contexts
李佩蓁
;
Li, Pei-Jhen
2021-04-08
探討主題式演講搭配個人回饋機制促進英文口說學習-以軍職人員培訓為例;Investigation of Theme-based Speech to improve EFL Learning with Individual Feedback- Case Study of Training Military Personnels
陳立穎
;
Chen, Li-Ying
2021-03-05
Development of a mobile web library application for Institutional repository with evaluation of learners’ performing tasks and behaviors and their influences on learning achievements;Development of a mobile web library application for Institutional repository with evaluation of learners’ performing tasks and behaviors and their influences on learning achievements
阮氏清賢
;
Hien, Nguyen - Thi Thanh
2021-01-22
在數位遊戲式學習環境中先備能力對兩種學習內容整合方式之影響:緊密結合 vs. 鬆散結合;The Influences of Prior Ability on Two Approaches for Game-based Learning Content Integration: Tightly-coupling vs. Loosely-coupling
黃本杲
;
Huang, Ben-Gao
2021-01-20
Using Image-To-Text Recognition to Improve EFL Writing of Elementary School Students with Scaffolding Support in Authentic Contexts
蔡嘉明
;
Tsai, Chia-Ming
2021-01-19
透過積木程式的計算機模擬進行科學學習;Science Learning Through Computer Simulations With Blockly Codes
男蘇亞
;
Kumara, I Made Surya
2021-01-18
學生應用視覺化建模與程式工具進行計算建模之分析;An Analysis of Computational Modeling in Science with Visual Modeling and Programming Tool
賴柏翰
;
Lai, Po-Han
2020-09-28
Authentic Contexts Supported Physics Learning with Ubiquitous-Physics App in Creativity, Scalability, and Sustainability
戴思萍
;
Purba, Siska Wati Dewi
2020-08-24
製作者與評量者之認知風格匹配與不匹配對遊戲人機介面與教學影片製作與評量的影響;The Impacts of User Interface and Instructional Video on Production and Evaluation of Games: Matching/Mismatching of Makers’and Evaluators’ Cognitive Style Approach
陳鉑捷
;
Chen, Po-Chieh
2020-08-20
具推薦書籍功能之閱讀島系統架構設計;Towards Designing a System Framework for Reading Island with Book Recommendation Function
徐銘駿
;
HSU, MING-CHUN
2020-08-20
探討英語閱讀遊戲對印尼高中英語學習者的影響;EXPLORING THE EFFECT OF ENGLISH READING GAME FOR SENIOR HIGH SCHOOL EFL STUDENTS IN INDONESIA
賴荷妤
;
Setyowati, Rahayu
2020-08-20
先備知識對學習英語聽力的影響;The Influences of Prior Knowledge on English Listening Learning
鄧啓宏
;
Deng, Qi-Hong
2020-08-19
探討不同獎懲機制對英語學習的學習成效學習動機與行為模式之影響;Effects of different reward and punishment mechanisms on learning performance, learning motivation and behavior patterns of digital game-based English learning
蔡松霖
;
Tsai, Sung-Lin
2020-08-19
探討數位獎章對英語發音學習成效、遊戲成效、遊戲心流及行為模式之影響──以大型多人線上角色扮演遊戲為例;Effects of digital badges on English Pronunciation Performance, Gaming Performance, Gaming Flow and Behavioral Patterns in a MMORPG
陶品妤
;
Tao, Pin-Yu
2020-08-12
印尼語小型私人線上課程(SPOC)中兩個遊戲化評量的比較實證研究;A Comparison Empirical Study Between Two Gamified-Assessment in Small Private Online Course (SPOC) for Learning Bahasa Indonesia
達馬萬
;
Darmawansah
2020-08-03
不同電腦模擬模式對於合作問題解決過程之影響: 非同步、同步和分工模式;The Effect of Different Computer Simulation Modes on Collaborative Problem Solving Process: Asynchronous, synchronous, and division of labor models
林尊韋
;
Wei, Lin Tsun
2020-07-31
探討趨向表現目標與逃避表現目標對於學習成效與表現目標採取之影響-以數位遊戲式翻譯技巧為例;Effects of Performance-approach and Performance-avoidance Goals on Learning Performance and Adoption of Performance Goals: A Case of Digital Game-based Translation Techniques.
李律萱
;
Lee, Lu-Hsuan
2020-07-30
注意力指引工具於合作電腦模擬問題解決之影響;The Effect of Attention Guiding Tool on Problem Solving of Collaborative Computer Simulations
王楠鈞
;
Wang, Nan-Chun
2020-07-30
探討情境感知智慧學習機制對EFL對話學習的影響
蘇佳萱
;
Su, Chia-Hsuan
2020-07-29
產出式閱讀與興趣式引導閱讀對學生閱讀態度及投入之影響;The Influence of Production-based Reading and Interest-based Reading on Students’ Reading Attitude and Engagement
李芸
;
Lee, Yun
2020-07-29
設計與實作明日寫作系統增進國小學生寫作表現;Design and Implementation of Writing for Tomorrow System to Improve Elementary Student’s Writing Performance
林汶葶
;
Lin, Wen-Ting
2020-07-29
透過物聯網和Zenbo機器人實作智慧翻轉教室並探討其對學生互動和感知影響之研究;A study of implementing smart flipped classroom with internet of things, Zenbo robot and investigating its influence on students′ interaction and perception
皮亞克
;
pahamak, pitchayakit
2020-07-28
利用智慧 Ubiquitous Geometry App 輔助真實情境國小幾何學習與探討其對學習成效之影響;Investigating the Influence of Smart Ubiquitous Geometry on Geometry Learning of Elementary School Students in Authentic Contexts
林亞萱
;
Lin, Ya-Hsuan
2020-07-28
使用3D-UG APP來輔助真實情境小學生幾何學習-體積與表面積;Facilitating Geometry Learning of Elementary School Students With 3D-UG APP in Authentic Contexts-Volume and Surface Area Learning
穆藍那
;
Putra, Muhammad Trio Maulana
2020-07-28
物聯網程式設計應用運算思維於日常生活之研究
張振豪
;
Chang, Zhen-Hao
2020-07-28
科技輔助版圖遊戲增進印尼兒童英語詞彙學習 之成效研究;The Effectiveness of Using Technology-Mediated Board Game on Young Learners in Indonesia to Improve English Vocabulary
蘇可娜
;
Sukenasa, Niluh Putu Puri Palupi
2020-07-28
英文單字樂園:學生自創字卡搭配複習機制強化英文字彙學習之系統設計及學習成效初探;Vocabulary Paradise: Student created English flashcards and reviewing system design and its effectiveness study
蔡東恩
;
Cai, Dong-En
2020-07-28
探討真實情境小學生分數問題解決行為和策略與其對學習成效之影響;Investigate Behaviors and Strategies of Fraction Problem Solving for Elementary School Students in Authentic Contexts and its Influences on Learning Achievements
羅綺曼
;
Rochmah, Irma Nuur
2020-07-28
遊戲式學習增進印尼國小兒童運算思維 之成效研究;The Effectiveness of Computational Thinking Through Game-Based Learning Activity on Indonesian Primary School Students
賽彥緹
;
Septiyanti, Nisa Dwi
2020-07-24
英文科主題深讀:以多文本閱讀與概念圖活動提升國中生英文學業表現;Theme-based Deep Reading of English: The Design of Multi-text Reading and Concept Map Activities to Enhance Junior High Students’ English Academic Performance
李佩蓁
;
Li, Pei-Jhen
2020-07-24
基於知識翻新理論的科學探究專題平台之開發與初步評估;Development and Preliminary Evaluation of Knowledge Building Theory-based Online Platform for Supporting Scientific Inquiry Project-based Learning
陳虹如
;
Chen, Hung-Ju
2020-07-24
基於知識翻新理論的教師共同備課平台之開發與初步評估;Development and Preliminary Evaluation of Knowledge Building Theory-based Online Platform for Collaborative Lesson Planning
李依靜
;
Lee, Yi-Ching
2020-07-24
融入反思活動之運算思維課程對於國小高年級學生運算思維概念與能力之影響;The Effects of Reflection Activities on Elementary School Students learning regard Computational Thinking Courses
林楷芸
;
Lin, Kai-Yun
2020-07-24
融入反思活動的資訊服務學習課程對大學生運算思維之影響;The Influence of Information Service Learning Course with Reflection Activities on University Student′s Computational Thinking
許郁珮
;
Hsu, Yu-Pei
2020-07-23
運用差異化教學於國小低年級英語單字複習之嘗試;An Attempt to Differentiate Instruction on English Vocabulary Review in Elementary School
陳婕寧
;
Chen, Chieh-Ning
2020-07-22
運用假字認讀的桌遊進行英文拼讀練習之探究;Research on Phonics Practice with Pseudoword Board Games
陳虹芸
;
Chen, Hung-Yun
2020-07-20
探討真實情境之無所不在英語APP促進國小學童口說學習;Investigation of Ubiquitous English APP to Facilitate Speaking of Elementary School Students in Authentic Contexts
蘇筠琪
;
Su, Yun-Chi
2020-07-14
透過學生影片創作進行國小數學學習:趣創者理論之應用;Student video creation for learning elementary mathematics: applying interest-driven creator theory
黃政理
;
Huang, Cheng-Li
2020-07-11
中文漫畫書及繪本製作對於蒙古學生中文閱讀態度與投入之影響;The impact of Chinese Comic books and Digital Storytelling on Mongolian Students’ Chinese Reading Attitude and Engagement
夢荷
;
Galbadrakh, Munkhgerel
2020-07-02
透過智慧機制輔助真實情境EFL口說與對話並探討其對學習成效的影響;Facilitating authentic contextual EFL speaking and conversation with smart mechanisms and investigating its influence on learning achievements
郭柏辰
;
郭
顯示項目101-150 / 466. (共10頁)
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